Crysis, Warhead, Far Cry sales numbers from Crytek

Discussion in 'PC Gaming' started by Neb, Jan 3, 2011.

  1. Neb

    Neb Iron "BEAST" Man
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    I said it quite sometime ago either on this forum or other forum. 3+ million and people said "how do you know?"... crow stew served.
    http://www.zuse.hessen.de/mm/Konrad_Zuse_Kongress_Yerli_Final.pdf

    [​IMG]


    http://www.incrysis.com/forums/viewtopic.php?id=28087

     
    #1 Neb, Jan 3, 2011
    Last edited by a moderator: Jan 4, 2011
  2. swaaye

    swaaye Entirely Suboptimal
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    I wonder how the development costs varied between them. I imagine that Crysis was by far the most expensive.

    I'd also guess that Crysis 2 is going to make them a boatload of money because of the original's reputation and it being multiplatform.
     
  3. TheAlSpark

    TheAlSpark Moderator
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    3 million to break even? :|
     
  4. Neb

    Neb Iron "BEAST" Man
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    Most likely the cost of Crysis, CE2, tools, promotion material and perhaps even to counter for shelved projects.
     
    #4 Neb, Jan 3, 2011
    Last edited by a moderator: Jan 3, 2011
  5. Neb

    Neb Iron "BEAST" Man
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    Aslong as they dont alienate their fanbase/player base of 3+ million players on the PC and scare away console players with unfullfilled promises and PS3 users hating on "untapped potentials" factor. Heh!
     
  6. Squilliam

    Squilliam Beyond3d isn't defined yet
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    That makes it sound like the PS3 is a self improvement camp.
     
  7. RenegadeRocks

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    Yeah ! See that ! Crysis is the king !Warhead was a bloody gameplay failure, as far as I am concerned ! It must be the dev costs for the engine that makes Crysis only break even, while the damned Warhead is a success at half the sales. Good to know Crysis sold more :cool: !
     
  8. Laa-Yosh

    Laa-Yosh I can has custom title?
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    Crysis also probably sold most of those 3 million copies at a discount or as bundles. Even that way it still sounds pretty much unbelievable - a PC game selling this many copies is unheard of, especially considering the hardware requirements.
     
  9. Neb

    Neb Iron "BEAST" Man
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    And lets not forget that Crysis making even income and Warhead a financial success was before 02-06-2009. Crysis also sold over 1 million copies within 2 months after launch.
     
  10. pjbliverpool

    pjbliverpool B3D Scallywag
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    I really don't understand this. I'm playing Warhead now and its ridiculously good. I loved Crysis's gameplay but Warhead takes that and simply makes it better. The action's more intense and there are more tactical options because of the new weapons and vehicles.

    I'm only part way through so I can't speak for the whole game but I hear there's much more emphasis human fighting than alien fighting this time round which is another big bonus.

    My advise would be for anyone that hasn't already got Warhead to pick it up straight away. It may be old but there's still nothing I've seen that competes graphically and most modern hardware should be able to handle it just fine. I'm playing with max details at 1920x1200 and 4xAA on my 4890 and C2D E6600. Its not perfectly smooth but its plenty playable.
     
  11. Squilliam

    Squilliam Beyond3d isn't defined yet
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    Which is pretty amazing sales for a simulator. Since when was the last time a simulator crossed over 1M sales, let alone 3M? :lol:

    Anyway I think we're in a period of strong PC gaming growth again. I get the feeling because of Steam leading a visible recovery and giving developers a clear way to make revenue, especially for these single player games, also because we're finally getting basic computers with the ability to play modern games since everything has stagnated nicely over these past few years. It can only really get better with Sandy Bridge and AMD fusion power.
     
  12. Karoshi

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    Crysis is the best simulator out there. It simulates a FPS perfectly.
     
  13. tabs

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    Won't we have the same problems when the next wave of consoles hit?
     
  14. Squilliam

    Squilliam Beyond3d isn't defined yet
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    The next wave of consoles are about 2 years away minimum, the next wave of big games will mostly still work on current consoles for at least another 2 years after that.
     
  15. Lightman

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    I wonder how much copies of Crysis + Warhead was sold on Steam sale this Christmas.
    The price was so good that for convenience of not putting DVD disc from my L.E. Crysis to a drive I've bought 2nd copy of Steam! On top of that I know 2 persons who bought complete packs during that sale :smile:.
     
  16. DieH@rd

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    I bought it also, it was hard not to at those prices.
     
  17. function

    function None functional
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    The download market is a godsend for something like Crysis. It has a big name, still looks nice and at the kind of prices it's been on offer for you'd need a good reason not to have a punt. It must have raked in another few tens of thousands of sales this holiday (if not more).

    I nearly bought it again on Steam this Christmas even though the box is literally 3 feet away from me.

    Good though it is that Crysis has sold 3 million copies, I bet Crytek are hoping that Crysis 2 will shift that many at full price and have a long tail.

    I can't remember the number, but Half Life 2 has sold a stupid number of copies now. Up above 10 million iirc.
     
  18. Neb

    Neb Iron "BEAST" Man
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    http://www.gamegrep.com/news/12617-crytek_spent_22_million_making_crysis_still_profitable/


     
    #18 Neb, Jan 5, 2011
    Last edited by a moderator: Jan 5, 2011
  19. function

    function None functional
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    The link above doesn't give the date of 2007 for the game being profitable, it simply states that talking in August 2008 he said it was profitable. By that time it should have sold well over a million.*

    I'd like to know how many of the game's sales were electronic - the game tanked at US retail for instance, but overall sales have been pretty strong. I'd also be interested to see how many sales were as part of the Maximum Edition - a great value bundle that arrived as user PC specs were catching up with the games higher settings.

    *A million sales on it's own doesn't really guarantee success on it's own IMO. Shenmue sold a million copies with a userbase of well under ten million, but is frequently described as having bombed!
     
  20. Neb

    Neb Iron "BEAST" Man
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    Game came out 16 November 2007, not much of 2007 to talk about. By late January it had sold over a million copies. By that announcement EA also clarified they where pleased with how Crysis sales where doing saying "strong performer with sales exceding expectations".

    http://seekingalpha.com/article/626...q08-qtr-end-12-31-07-earnings-call-transcript

     
    #20 Neb, Jan 5, 2011
    Last edited by a moderator: Jan 5, 2011
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