Crysis 'Special Effects' trailer

Discussion in 'PC Gaming' started by nintenho, Mar 8, 2007.

  1. Carl B

    Carl B Friends call me xbd
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    Now how is the house blown apart by the shockwave yet the character himself is still standing upright?
     
  2. IGNDavid

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    good question, but i guess it wouldn´t be so fun the character would die. I guess it´s the nano-suit
     
  3. IGNDavid

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    Minimum specs are: a x800 from ati or a nvidia 6600gt.
    they recommend a 7800gt.
    The game runs at 25-60fps on a 8800gtx with highest setting incl. Dx10 sffects and resolution:1600x1200 or hopefully higher. Great stuff!
     
  4. Bouncing Zabaglione Bros.

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    He's wearing a super-soldier nanite suit. In actual fact, you make some compromises on reality in order to increase the playability. For instance, what's the point of having this impressive set-piece of a nuclear blast if your player can't see it because he's been blasted through the air and his viewpoint is just spinning through the sky?

    You might as well ask why the character himself doesn't die from radiation poisoning, or isn't blinded by the flash of the blast.
     
  5. IGNDavid

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    good answer, the nano-suit is high-tec-stuff! :wink:
     
  6. nutball

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    It's Chuck Norris.
     
  7. zgemboandislic

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    haha
     
  8. zgemboandislic

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    Well if someone offered me an 'indecent proposal' like in the movie with Demi, only to offer me Crysis instead of one million bucks, I'd really think about :twisted:
     
  9. suryad

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    LOOOL
     
  10. Carl B

    Carl B Friends call me xbd
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    Oh I'm not saying he has to die, just be knocked over - which I don't think his loadout (whatever it is) would prevent.

    Don't worry Bouncing, it wasn't a serious question. I of course know *why* the character isn't going to be pushed a hundred yards back. Even though that would be truly awesome.

    It's an impressive as hell demo; not trying to take anything away from it save to raise the observation. :)
     
  11. Albuquerque

    Albuquerque Red-headed step child
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    Actually, I would agree with the general principle you're suggesting ... Why can't the player get bobbled around pretty hardcore when going through that? Not kill you per-se, but knock your butt back a few dozen yards; perhaps you and any other enemies / allies that were in the same vicinity.

    In fact, I think that could be a really fun aspect... Imaging having a big-assed gunfight with a helicopter and some ground troops when that shockwave comes rolling through. Talk about changing the fight! :shock:

    P.S. I went ahead and preordered this game today :)
     
  12. Bouncing Zabaglione Bros.

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    It's pretty easy to argue within the confines of the game world that the nanite combat suit stiffens, strengthens, and could even put stabilising "roots" down into the ground. Along with it's programming/gyroscopes, it ensures that soldiers don't get knocked off their feet in any kind of blast.

    In fact, you can go back nearly 40 years to Larry Niven's Ringworld books and see that he put Louis Wu into reactive armour that stiffens when it was hit with any kind of kinetic force.
     
  13. Carl B

    Carl B Friends call me xbd
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    Stiffening is not enough - this is an untethered being we are talking about here. Whether he keeps his shape or not, whatever - but he's going to be knocked over. Unless...

    Hmmmm....

    Bouncing why are you trying to make this thing 'work' in terms of Crysis? :)

    If there *were* roots in the ground, they would be uprooted along with the earth they are embedded in. This guy was close as hell to the blast - look what happened to that shed!

    Just admit there's a cognitive break and be done with it. :razz:
     
  14. SlmDnk

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    #34 SlmDnk, Mar 9, 2007
    Last edited by a moderator: Mar 10, 2007
  15. Bouncing Zabaglione Bros.

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    Because fictional universes that have a consistent set of rules are just more believable. There's nothing like plot holes and universe inconsistencies to disrupt the sense of immersion in the fictional world you're playing in.

    In fact, the only thing worse is people who pick holes in the rules of the world just to spoil the immersion. :wink:


    Unless our avatar is standing on desert bedrock.

    The shed is a large, old loose structure that catches the blast and falls apart. Our avatar is wearing a nano combat suit that boosts his strength and balance, could root itself down into the rock, and presents a much smaller profile to the blast.

    I'm trying to explain it so there's no cognitive break. You just have to fill in the gaps to make it consistent. Otherwise you have to ask other questions such as:

    - why isn't he blinded?
    - why isn't he irradiated?
    - why is he the only soldier to survive?
    - why doesn't he report back to base and get reinforcements?
    - why does he never have to stop for lunch or a toilet break?
    - why is he able to start vehicles without the keys?

    etc, etc. Sure, you can pick holes in everything claiming "it's not realistic", but then that simply makes the suspension of disbelief harder, and in doing so spoils the atmosphere of the game world.

    Maybe a better illustration is to quote what the Star Trek writers said when asked how the Heisenberg Compensators in the Trek transporters worked. "They work just fine, thank you" was the reply.
     
    #35 Bouncing Zabaglione Bros., Mar 10, 2007
    Last edited by a moderator: Mar 10, 2007
  16. pjbliverpool

    pjbliverpool B3D Scallywag
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    Guess...
    Easy...

    Option 1: The suit has some kind of force absorbing/redirecting field that either absords the shock without directing the force to the wearer or redirects it around the body like a black hole bends light around itself.

    Option 2: The suit stiffens and activates an artifial gravity field making it far too heavy for the blast to move it.

    Im sure there are other ideas but at the end of the day, when your talking science fiction, you can quite easily come up with scientific sounding explanations for events which are difficult or impossible to prove wrong.
     
  17. Sobek

    Sobek Locally Operating
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    Option 3 : God mode.
     
  18. Albuquerque

    Albuquerque Red-headed step child
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    Holy hell, if anyone wants to really see it in action, check out the DivX version linked a few posts above! I was previously worried what kind of real framerate they were getting as the original links were a bit choppy and definitiely low-res. That DivX video put those fears straight to rest...

    I'm still curious what kind of rig they're running to get that performance...
     
  19. Sobek

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  20. Carl B

    Carl B Friends call me xbd
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    Bouncing and Pjb - you guys are scaring the sh*t out of me right now. ;)

    Take it for what it was - a comical observation. Not some sort of assault on the 'validity' of the Crysis game world.
     
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