Crysis, performance and other news

Discussion in 'PC Gaming' started by Overheating, Jan 13, 2007.

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  1. Polygon Crusher

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    Will Crysis use a PPU (physics card) or will it process the physics on the CPU?
     
  2. Overheating

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    I agree!
    BTW nice smiley, I guess it irittates all the others who are talking down Crysis :lol:
    I have to see the movies again! It´s like a MOVIE. :grin:
     
  3. zgemboandislic

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    No-one ever mentioned what resolution was used at CES 2007. That's what pisses me off. The least they (the journalists that played the demo) could do was mention what was the setup, how it LOOKED like. Was it 1024x768ish or more like 1600x1200ish. :D

    Anyways, when the Far Cry DEMO came out, not 'pre-alpha', but a demo from an almost finished game, it was pretty unoptimized. One month later and the full game came out, ran perfect!

    So patience people!
     
  4. Overheating

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    Interresting question, of what I know they havn´t mentioned anything about support for phisicxcards.
    After all if the physics works well on a IntelCoreDuo2, I´m happy like this smileys :lol: :grin: :mrgreen:
     
  5. Overheating

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    Well it´s not so hard to make a chance if it´s not 2558x1048 (cant remmember the res.) it is 1600x1200 which still is a very high resolution. :razz:

    BTW I just checked out a movie of HALO 2 running on Vista. I hope it is a free game that comes with Vista because it looked like crap:???: :-D
     
  6. Polygon Crusher

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    It certainly looks like high res and so it looks if game hud vs LCD size is compared, and sharpness.

    Techspot say it ran at v.high resolution.
    http://www.techspot.com/article/37-ces-2007-in-pictures-partone/page2.html
     
  7. pjbliverpool

    pjbliverpool B3D Scallywag
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    Guess...
    Its CPU physics only. Which pretty much confirms that the PPU isn't needed. Im sure you will be getting the full high end physics in midrange dual cores and before long quad core will be mainstream. I just don't see a market for PPU's anymore.

    As for the games performance, as long as my GTS can hadnle max effects at 1280x1024 with a little AA and AF while staying above 30fps for the most part, i'll be very happy.
     
  8. pjbliverpool

    pjbliverpool B3D Scallywag
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    Thats a 24" monitor by the looks of it so 1920x1200 max res. I would imagine its running native since they obviously want the game to look good.

    I wonder if its using an AA/AF....
     
  9. Polygon Crusher

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    Then I am certainly impressed that Crysis has this advanced and detailed physics sytem and all running on the CPU!
    I was shure they where using Ageia PPU or ATI/Nvidia GPU as PPU becouse the physics are amazing especially how much objects are affected at the same time.
     
  10. Polygon Crusher

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    I am shure they are using 2xAA atleast becouse there is no aliasing at all and aniso seems to be on and I would estimate it is using 4x setting.
     
  11. swaaye

    swaaye Entirely Suboptimal
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    Sorry but I didn't check out all the settings. There were people all around and devs working on it and so I was a bit concerned with messing with the settings or with what was running. The machines were Dells, almost certainly with SLI (everything seemed to be NV & SLI). The LCDs were Dell 2407WFP panels. I unsure of what resolution they were running Crysis at though. The Windows desktop wasn't at 1920x1200 though, I saw it once when a dev quit the game and it didn't like like my 2405FPW at 1920x1200. When the game was running I had a strong feeling that it too was at ~1680x1050 and not 1920x1200. The weird, squished radar on the UI had me confused too.

    FYI I saw no menus yet in Crysis. They were using the console to load maps, quit, etc.

    I really wish I had checked res, but ah well!!! :)
     
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