I got a new Hyper magazine today (Australian multiformat mag) and it had a little information on the engine they are bulding for Burnout 3 and how it is diffrent for Burnout 2.
It's only small but enjoy.
I'm sure we all know that the radiosity is just them refuring to pre calculated maps but, it's still looks to be a huge improvment over Burnout 2 which was no slouch to begin with. Especially after the comment about the performance analyzer, but that could just be them blowing their own horn a little to much.
It's only small but enjoy.
HYPER : Tell us about the technology behind the game. How much has been carried over from Burnout 2 and how much in new?
Alex ward : The graphics team thought they had hit the wall was B2. They where pushing the hardware pretty hard. In fact, if you go ask Sony themselves and ask them which titles have pushed the machine the hardest, well, they'll yell you that it's Jak 2 and Burnout 2. Their Performance Analyzer tool doesn't lie. But after B2 was done, the team had a good look around inside and then started to tweak and tune. And then they started off improving performance in all manner of areas.
The whole graphics engine is between 50 and 100% faster this time that we did for B2. This has given us the performance to do real-time radiosity lighting and proper enviroment mapping effects (the type of which you've only ever seen so far on the best Xbox titles) on the vehicles which makes them absolutely real and better than ever before. Add to that more complex and ticher detailed courses and you'll notice the improvements. And all that is before we begin to mention the amazing and incredibly complex deformation and particle effects such as sparks, volumetric smoke and shattering glass. To top it all, we're pushing more polygons around than ever before.
HYPER : How much more room is there to push the performance of the Xbox and PS2? Are both versions being developed simultaneously?
Alex ward : Yes, this time it's a parallel development so Xbox is being done right alongside the PS2 version.
I'm sure we all know that the radiosity is just them refuring to pre calculated maps but, it's still looks to be a huge improvment over Burnout 2 which was no slouch to begin with. Especially after the comment about the performance analyzer, but that could just be them blowing their own horn a little to much.