I'm rendering a scene with a material, texture, 1 point light and a circle.
Incredibly boring scenary right?
My HW:
A64 3000+
Radeon 9700 Pro 128MB
1GB Kingston RAM
FPS = 13!
Total in scene:
Triangles: 178,800
Vertices: 89,700
How much memory is taken up?
How much bandwidth is taken up?
Here is my estimate:
9b(1 vertice = 3 coords(x, y, z), each vertice is 3b ) per triangle * 178,800 triangles = 1.6Mb
If you tripple that value you would get an est amount of cycles needed to calc lights and stuff.
Why is it going so slow on a crappy scene? Can't video cards handle this?
Doom 3 is more complex and somehow has 4x the frame rate.
BTW: I checked my code and it is RIGHT, nothing in my code is contributing to slow FPS.
What techniques would you guys use to render the same complex scene faster under GL?
Incredibly boring scenary right?
My HW:
A64 3000+
Radeon 9700 Pro 128MB
1GB Kingston RAM
FPS = 13!
Total in scene:
Triangles: 178,800
Vertices: 89,700
How much memory is taken up?
How much bandwidth is taken up?
Here is my estimate:
9b(1 vertice = 3 coords(x, y, z), each vertice is 3b ) per triangle * 178,800 triangles = 1.6Mb
If you tripple that value you would get an est amount of cycles needed to calc lights and stuff.
Why is it going so slow on a crappy scene? Can't video cards handle this?
Doom 3 is more complex and somehow has 4x the frame rate.
BTW: I checked my code and it is RIGHT, nothing in my code is contributing to slow FPS.
What techniques would you guys use to render the same complex scene faster under GL?