I was messing around with Google looking up terms and trying to learn more about them and came upon these old papers:
https://link.springer.com/article/10.1007/s00371-007-0149-0?LI=true
I'm wondering if anyone can shed some light on this, if the industry is headed in this direction or not, etc.
I mean this sounds like a conservative rasterization but for Voxels? Will this be of any use? It's date is really old, looking at June of 2007
https://link.springer.com/article/10.1007/s00371-007-0149-0?LI=true
We propose a novel hardware-accelerated voxelization algorithm for polygonal models. Compared with previous approaches, our algorithm has a major advantage that it guarantees the conservative correctness in voxelization: every voxel intersecting the input model is correctly recognized. This property is crucial for applications like collision detection, occlusion culling and visibility processing. We also present an efficient and robust implementation of the algorithm in the GPU. Experiments show that our algorithm has a lower memory consumption than previous approaches and is more efficient when the volume resolution is high. In addition, our algorithm requires no preprocessing and is suitable for voxelizing deformable models.
I'm wondering if anyone can shed some light on this, if the industry is headed in this direction or not, etc.
I mean this sounds like a conservative rasterization but for Voxels? Will this be of any use? It's date is really old, looking at June of 2007