Intended Audience
This document is public and available to anybody. The intended audience is programmers that want to create applications, or plug-ins for applications, that can utilize the COLLADA format.
Readers of this document should have knowledge of XML, XML Schema. The reader needs also be familiar with shading languages such as NVIDIA ® Cg or Pixar RenderMan®. The reader should have a general knowledge and understanding of computer graphics and graphics API such as OpenGL®.
The COLLADA interchange format is the result of research project within Sony Computer Entertainment US Research & Development (SCE US R&D). COLLADA is a COLLAborative Design Activity lead by SCE US R&D that involves designers, developers and interested parties from within Sony Computer Entertainment as well as other companies such as Alias Systems Corporation, Criterion Software, Autodesk Inc, and Avid Technology.
Additionally we assume that end users will be using the Microsoft Windows® and Linux® operating systems in their production environments. In the case of end user developers we assume they will program in the C/C++ languages predominantly. This is what we will be focusing on for COLLADA example source code.
During the design phase, the Microsoft Visual Studio® XML Designer tool is being used to iteratively develop and validate the schema for the format.
COLLADA 1.0.0 samples and source code
This contains the source code for the OpenGL/Cg COLLADA viewer for Windows , Linux and MacOS. Also contains sample COLLADA files.
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Collada specs are far from being complete..dunno why they called it 1.0 specs sheet..MfA said:Hmm it mentions it supports meshes and nurbs, but for the rest nurbs are not mentioned anymore at all.
Yeah it sounds more like beta 0.5 still it looks promising so far.nAo said:Collada specs are far from being complete..dunno why they called it 1.0 specs sheet..
David_South#1 said:.....
Jaws, one note for your question of Linux is that the registration processes is run from http://playstation2-linux.com/
Is RF3 also in beta 0.5 stage?DeanoC said:If you have a recent Renderware SDK look at its RF3 format and than look at Collada. Close aren't they?
Fafalada said:Is RF3 also in beta 0.5 stage?DeanoC said:If you have a recent Renderware SDK look at its RF3 format and than look at Collada. Close aren't they?
I mean this is nice and all, but the spec is still quite far from being complete enough to make it you know... useable.
Anyway, like I said, if they get all those names to back this up - it's worth all the PR it can get.
ERP said:What collada potentially provides, is exporters that are maintained by the tool vendors instead of by developers. I suspect the quality of the exporters will be highly dependant on the breadth of adoption.
Thing is I never got around to quite trust any of those I tried Granted, maybe things have changed since the last time by now...DeanoC said:o exactly how many cross-platform text based geometry formats are we up to by now? Must be at least 4-5 in the least couple of years