This concept art is presented using effects and a level of detail expected in a realtime gaming environment on next-generation consoles
Deadmeat said:The memory leap is only 6.5X for PSX3(40 MB -> 272 MB); that's not enough to store the kind of details present here.
PSX3 will be less of a leap over PSX2 than PSX2 was to PSX.
The memory leap is only 6.5X for PSX3(40 MB -> 272 MB); that's not enough to store the kind of details present here.
PSX3 will be less of a leap over PSX2 than PSX2 was to PSX
What details exactly? And considering what I've seen the PS2 do with its mere 40 MB of memory, these pics look like the least I'd expect from a 6.5x memory leap.The memory leap is only 6.5X for PSX3(40 MB -> 272 MB); that's not enough to store the kind of details present here.
ChryZ said:Would procedural texturing ease the memory-requirement to a certain degree?
Hm, I am really wondering how feasible it would be in terms of expense (load wise). There were lectures at previous GDCs (just checked google) and GDC2004 will host one with the topic "Simulation and Animation with Hardware-Accelerated Procedural Textures". I would love to see procedural texturing with all it's dynamic possiblities, it would be like switching from mono to stereoIngenu said:ChryZ said:Would procedural texturing ease the memory-requirement to a certain degree?
Yes, at least on the disk space required since textures would be generated on the fly by the CPU/VPU.
Streaming would also be reduced since you wouldn't access the disk to reload textures, with NURBS or other HOS models you can hand up with something really cool.
Can't say those are very impressive glimpses at the PS3. In fact, I'm rather underwhelmed. Climax should've kept those to themselves.
Megadrive1988 said:Can't say those are very impressive glimpses at the PS3. In fact, I'm rather underwhelmed. Climax should've kept those to themselves.
what you need to understand is, that was not from PS3 at all. nor was it from Xbox2 or GCN2. it was almost certainly from a PC (or Mac) with a highend *current generation* video card, probably an ATI 9800 Pro/XT
(R350/R360) or the fastest GeForce FX (NV35/NV38) at best. It might have even been off of a slightly lower-end videocard from either ATI or Nvidia. the point is, it's not from any next gen console since silicon is not finished with any of them, in all probability.
the images you are seeing are from, at best, a highend PC videocard as I explained, with the engine being portable between all next gen consoles. this work was most likely done in 2003 or at the latest concievable time, early 2004 (the present). next gen console chipsets won't be going out to developers until late 2004 or early 2005 at the soonest ( I am talking about finished final silicon) ... So there is no way Climax can be working with the chipsets going into next gen consoles. I almost promise you that actual first generation and second generation software in 2005-2007 will look much better than the screens you are seeing of this Climax game engine. And as others have pointed out, the real magic will be seeing next gen games IN MOTION.