I'm looking for a reference on the interpolator binding semantics for Cg/HLSL (i.e. semantics for binding to the inputs of pixel shaders from vertex shader outputs).
All the books/tutorials obviously use the most common ones (COLOR, TEXCOORD0, TEXCOORD1 etc.) but I want a definitive list of all of 'em, preferably with their size/range restrictions. Anyone seen such a doc anywhere?
As far as I know my shiny new Geforce7 has 15 interpolators, but I don't know what they're called so I can't use 'em!
Thanks,
Andy.
All the books/tutorials obviously use the most common ones (COLOR, TEXCOORD0, TEXCOORD1 etc.) but I want a definitive list of all of 'em, preferably with their size/range restrictions. Anyone seen such a doc anywhere?
As far as I know my shiny new Geforce7 has 15 interpolators, but I don't know what they're called so I can't use 'em!
Thanks,
Andy.