'Cell University Challenge' winners selected

Discussion in 'CellPerformance@B3D' started by B3D News, Sep 26, 2007.

  1. B3D News

    B3D News Beyond3D News
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    IBM revealed Monday the winners of its Cell BE University Challenge, using the first annual 2007 Power Architecture Developer Conference as the setting in which to announce the results. Having drawn the participation of nearly 80,000 individuals from twenty-five countries, ultimately four teams were declared the winners from each of two regions; region 1 encompassing North America and Latin America, region 2 consisting of Europe and Asia.

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  2. wingless

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    The PS3 seems to do everything exceptionally well.....EXCEPT GAMES! Apparently game design on the PS3's is way too complex to get anywhere. It would be nice if you could buy a few and put them in a cluster at home to speed up Gran Tourismo, though.
     
  3. Vitaly Vidmirov

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    Who needs games anyway?
    CELL is the most entertaining thing ever :lol:
     
  4. Arwin

    Arwin Now Officially a Top 10 Poster
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    If one percent of those 80.000 contribute any code that turns out useful for games, and then only 10% of that makes it into a real game, that's still 10 games. :)

    My interpretation of this is simply that the Cell is as awesome as it is innovative, and that in turn will result in great games certainly but slowly. ;) (I personally think of the water in Super Rub-a-Dub, or the 10.000 objects in Super Stardust as very early indicators of things to come)

    I've also been known to be an optimist. ;)
     
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