CELL + RSX load balancing? NVDIA patent...

j^aws

Veteran
CELL + RSX load balancing? NVIDIA patent...

Patent said:
...SUMMARY

[0005] Embodiments of methods, apparatuses, devices, and/or systems for load balancing two processors, such as for graphics and/or video processing, for example, are described. In accordance with one embodiment, a method of load balancing between a programmable GPU and a CPU includes the following. A two-ended queue is formed of separate work units each capable of being processed at least in part by said GPU and said CPU. The GPU and CPU process the work units by having the GPU and CPU select work units from respective ends of the queue....

Load balancing

Sounds like something CELL + RSX could employ...? Haven't read it yet though...

EDIT:

I see Larry Gritz is one of the authors, so could also be relevant to Gelato rendering...
 
Last edited by a moderator:
29. An apparatus comprising: a CPU and a programmable GPU; said CPU and GPU being adapted to form a two-ended queue of separate work units each capable of being processed at least in part by said GPU and said CPU; said GPU and said CPU further being adapted to select work units from respective ends of said queue.

39. The apparatus of claim 29, wherein said programmable GPU is incorporated in at least one of the following systems: a desktop computer, a mobile computer, a game console, a hand-held device, a wireless communications device, a networked device, a display system, a motherboard, a graphics card, and an integrated circuit chip.

Hmmm ...
 
Back
Top