another questoin about cc sudivison, is it my understanding right this is could only handle quaderlaterial polygon rather than triangle mesh .or. more edges in one face(i mean directly?_
another questoin about cc sudivison, is it my understanding right this is could only handle quaderlaterial polygon rather than triangle mesh .or. more edges in one face(i mean directly?_
You can use triangles since after one* subdivision you'd have a quad mesh. The only question is how many "extraordinary" points you have (i.e. those with other than 4 connecting edges) and whether that is a problem for you. It shouldn't be because you can always directly compute where an original point would end up after an infinite number of subdivisions.