Can you maths blokes help me pick my subjects?

I took calc and trig in college and I never used it since. I have make a career in the IT industry. If you are going for design or engineering related work then yes you will use it (advanced math).
 
K.I.L.E.R said:
Should I do this?
http://csm.vu.edu.au/courses/subjects/rcm2712

and this:
http://csm.vu.edu.au/courses/subjects/rcm2321

It looks VERY interesting and hlepful.

Do you guys use this stuff? I need to know because I only have until the 13th to decide.
Personally I'm going to do this regardless of whatever anyone says but I do want to hear opinions.

Yep, take those courses, they cover pretty easy and basic stuff. You might need those for simulation, etc. The course will give you some basic prerequisites you might need.
 
Is that with determinants, Kramer's rule, polynomials with matrices etc...?

I don't think we'll be doing those again because the pre-requisites of Continous Math Modelling is 1714 which is maths 2 which covers pretty much everything with matrices.

The Baron said:
I'm basically taking both of those right now. Heh. Matrix algebra is eating my soul.
 
K.I.L.E.R said:
What's simulation about?

Just a small example, actually the first pop up in my head: Waves hitting a beach. You start off with your differential equations modelling the behaviour. Normally you'd have some non-linear effects due to friction, etc. Usually, if you're aiming for a more accurate picture, you'd probably end up with numerical solutions, which are usually computationally intensive. So you'd probably want to linearize your differential equations and get easy algebraic solutions.
In this scenario you'd need some stuff from your courses.
 
Why can't I just use my physics formulae(within shaders) on the particles which are on the shorline of the beach?
The rest of the water can be a texture manipulated by shaders.
 
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