Blazing Angels Shots/Interview

Discussion in 'Console Gaming' started by Bad_Boy, Aug 22, 2006.

  1. Bad_Boy

    Bad_Boy god of war.
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    http://ps3media.ign.com/ps3/image/a...ngels-squadrons-of-wwii-20060821045525331.jpg
    http://ps3media.ign.com/ps3/image/a...ngels-squadrons-of-wwii-20060821045524159.jpg
    http://ps3media.ign.com/ps3/image/a...ngels-squadrons-of-wwii-20060821045826934.jpg
    http://ps3media.ign.com/ps3/image/a...ngels-squadrons-of-wwii-20060821045827918.jpg


    interview link:
    http://uk.ps3.ign.com/articles/726/726747p1.html
     
  2. Jesus2006

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    Very intressting read, so again the PS3 seems to get the "full" version of a game, this time also with greatly improved visuals if one can believe them devs:)
     
  3. hey69

    hey69 i have a monster
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    well thats not difficult, the xbox360 version you could mistake for the xbox version.
     
  4. rabidrabbit

    rabidrabbit A Reformed Member
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    Well, with the extra 12 months or so development time, that is to be expected.
     
  5. Karamazov

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    from those screens I don't see much difference with the 360 version.
     
  6. fearsomepirate

    fearsomepirate Dinosaur Hunter
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    I hope the final product has more motion blur.
     
  7. pakotlar

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    I can almost make out what's going on. I think it needs more motion blur.
     
  8. MistaPi

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    So Ubisoft dont think PS3 is harder to develop for.

     
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