Beyond Programmable Shading as CS448s at Stanford this year

Discussion in 'GPGPU Technology & Programming' started by Rys, Apr 2, 2010.

  1. Rys

    Rys AMD RTG
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    mhouston's teaching the Beyond Programmable Shading SIGGRAPH course as a full semester thing at Stanford this year, and the slides and course outline and stuff are freely available.

    I was wondering if small teams of hackers here might fancy doing the term project later in the year, if Mike can make the details available, and we can have a little round of competition between ourselves to see who comes up with the best output (and help Mike and Aaron refine it for future runs of course).

    I could organise project hosting and things if there's keen interest. Course homepage (including the first set of slides!) are available:

    https://graphics.stanford.edu/wikis/cs448s-10/
     
  2. rpg.314

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    Thanks for sharing this. Looking forward to it.
     
  3. Jawed

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    I like the look of that, dismissing DX<11 in two slides :lol:

    Also interesting to see some pix of Andrew Lauritzen's upcoming work, guess we now know what he's been up to with Cypress now... Looks good.

    Jawed
     
  4. Andrew Lauritzen

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    :) That was not technically supposed to come out yet, but hey, stuff happens. FWIW the paper was not accepted to SIGGRAPH 2010 but we'll be releasing material shortly and giving a course presentation at SIGGRAPH, so stay tuned!
     
    #4 Andrew Lauritzen, Apr 2, 2010
    Last edited by a moderator: Apr 2, 2010
  5. mhouston

    mhouston A little of this and that
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    What picture? :twisted:

    When people physically come to class, they are likely to see things I/we can't post.
     
  6. repi

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    Should be an awesome university course! If I lived closer it would have been fun to help out with it (not that Mike or Aaron need any help!).

    But I'll be in the course at Siggraph again this summer at least.
     
  7. MrGaribaldi

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    Sounds really interesting, thanks for sharing the info!
    Rys, any chance of freeloading on that team? I'd love to participate, but not sure if I have time (nor competance compared to the rest of you)..
    Would be fun to get a head start on the course at Siggraph!
     
  8. Rys

    Rys AMD RTG
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    The more the merrier for the project stuff really :smile: Hopefully there's some measurable metric we can have some light-hearted competition with, and we get a few teams having a go at it here, and I'll cheerfully head one up.
     
  9. Ethatron

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    I'd love to participate, got no experience on the exact topic itself but around (non-gpu raytracing, lod geometry, opengl, point-cloud systems, ... etc.). I'm a lurker on Ompf, so I should be able to catch up with the concepts. :^)
     
  10. Ethatron

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    Ah, BTW if we are not enough to make Scotts vs. Celts, maybe we could make a real serious DX11/OGL4 benchmark, not those stone-throwers we got till now.

    I also may provide SVN-server(s) for the "teams" in case it's preferred.
     
    #10 Ethatron, Apr 3, 2010
    Last edited by a moderator: Apr 3, 2010
  11. Andrew Lauritzen

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    Time permitting, I'm in :)
     
    #11 Andrew Lauritzen, Apr 3, 2010
    Last edited by a moderator: Apr 3, 2010
  12. mhouston

    mhouston A little of this and that
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    And Natalya Tatarchuk's talk about game engines and their lighting tool is up. Most of the decks are now up. Links to the student projects will go up after finals are through.

    I should also note that it's interesting to see the similarities between what Natalya talked about and what DICE is talking about in terms of handling parallelism and tasks/jobs.
     
  13. AlexV

    AlexV Heteroscedasticitate
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    Whoa, she's with Bungie now?:shock:
     
  14. mhouston

    mhouston A little of this and that
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    Yep. Working on advanced game engine stuff and tools to improve asset pipelines. For those going to SIGGRAPH, she is teaching her excellent advanced render class. And of course Aaron Lefohn and I will be doing Beyond Programmable Shading again this year.
     

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