Beyond Good and Evil 2 [PC]

Discussion in 'PC Gaming' started by Jupiter, Jun 15, 2017.

  1. Jupiter

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    Probably: PC, Xbox One and PlayStation 4: https://www.polygon.com/e3/2017/6/14/15801434/beyond-good-and-evil-2-platforms

    Developed by: UBISOFT Montpellier https://www.linkedin.com/company/ubisoft-montpellier
    UBISOFT Montpellier employee count: between 201 and 500







    _____

    What Beyond Good & Evil 2 Is Now, And What Its Creators Dream It Can Be

    That sounds ambitious. For me it looks as if they want to develop one of the most epic space opera singleplayer games.

    Early engine footage:
    [​IMG]

    _____

    Older article (24 Nov 2016) which I linked somewhere else before: http://www.kotaku.co.uk/2016/11/24/michel-ancel-on-beyond-good-evil-2-and-the-future-of-ubisoft

    "Ancel admits that, even if he wanted to make this game a decade ago, other developers are now tackling the same challenges of galactic-scale games. “It's like the gold rush on planets,” Ancel says. “We're looking at games like Star Citizen and seeing they have these big planet systems and thinking 'We have the same problems but we are more advanced on this side, [whereas] they're doing something nice on this side.'”

    Excellent. The more of it, the better.
     
    #1 Jupiter, Jun 15, 2017
    Last edited: Jun 15, 2017
  2. Jupiter

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  3. Jupiter

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  4. AlBran

    AlBran Just Monika
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    5m25s

    9m30s
     
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  5. Malo

    Malo YakTribe.games
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    Holy moly no wonder they talked with the StarCitizen engineers as well, both have considerable tech to provide what they want to do with their universes. Amazing what we can do with the horsepower available to developers now.
     
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  6. Jupiter

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    I prefer this kind of traveling in contrast to the one which was used in the last game (hovercraft over water). It guarantees more variety and maybe even space battles.

    Lets see how this will look in a few years because this is just the beginning. I already like the main tech because the transition from space to the ground is real/fluid and not faked.
     
  7. Rodéric

    Rodéric a.k.a. Ingenu
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    The engine is 100% internal and there has been no tech chat with any company, I don't think even any UBI studio since the project was very secret.
    (And if you look-up massive scale rendering on the net you'll find http://www.outerra.com/ or https://acko.net/blog/making-worlds-introduction/, not Star Citizen)
    The planet's terrain and atmosphere tech is the highlight of the show IMO (and comes exclusively from internal R&D).
     
    #7 Rodéric, Jun 23, 2017
    Last edited: Jun 23, 2017
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  8. Jupiter

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  9. Jupiter

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  10. Malo

    Malo YakTribe.games
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    Mentions friends, are they referring to other players? Is this turned into yet another Ubisoft open world live service?
     
  11. Jupiter

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    I think it has coop features.

    With Games as a Service the titles are no longer fast food because they are played for a long time and it often secures the developers financially. I've never played the same games longer than in the last few years and that's a very positive thing in my opinion. I've spend money once and still have two to three years of fun while before I used to play games often for only a month or less and never touched them again afterwards. What would I have given if my favourite games had received the high quality product care that one often experiences today. One very good example is Reinbow SIx Siege. It is constantly being improved and new content is already being added in the 3rd year. Even the in-game shop for cosmetic items seems to be very popular among the players.
     
    #11 Jupiter, May 4, 2018
    Last edited: May 4, 2018
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  12. Jupiter

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    Obtional co-op multiplayer. This may take a while since the developers show something from the game earlier than it is usual for the Industry.
     
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