Best gaming moment???

Discussion in 'PC Gaming' started by micky, Nov 9, 2005.

  1. silence

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    best gaming experience?.... worst defat of my clan in our history.... we played W:ET against Gunslingers and ....meh....:shock: ..... it was like we werent there..... i watched demo couple times just to be sure that match even happened. :wink:
     
  2. John Reynolds

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    I was trying to hit a jump gate in the original Privateer. My rear shields were down and I was hearing that metallic clanging sound, which was the game's way of letting you know your hull was getting pounded by enemy fire. I made it to the jump node, hit the key, and then nothing. Quickly realizing my jumpdrive must've been damaged by enemy fire I selected it to be repaired by my ship's repair bot as enemy fire continued clanging away. I began repeatedly hitting the jump key as more and more systems went down from the damage, but my bot repaired the drive and I escaped probably seconds before my ship would've exploded.
     
  3. representation3

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    Dive! Dive! Dive! Hit your burners pilots. That was the most memorable scene for me.
     
  4. Bouncing Zabaglione Bros.

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    Freespace 2 was very good at that. Everytime you'd meet a big enemy, you'd struggle through to defeat it, turn the tide in your favour, and then the Shivans would bring out something even bigger and more gob-smacking.

    There were also the beam weapon battles between the capital ships. That big whirring noise just before they powered up always made you wonder if you were going to get slapped sideways by one.
     
  5. Ragemare

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    Half-Life: Any of the bits which had music.
     
  6. linthat22

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    I agree, I was gonna say this game when I ran across the Kilrathi ship.
     
  7. wireframe

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    1. Quake 2 - Having a brand new computer with a 3D accelerator (Riva128) and gotten the early drivrs working, I was stunned by this title. Dying and having the Light Guard that killed you standing over you, tilting his head and surveying his work was absolutely amazing. I thought it looked real at the time. (LOL)

    2. Silent Hunter III - I used to love sims when I was younger. Sadly, this genre has seen a sharp decline in quality titles. Submarines were never my thing, but this title sounded like it might be fun. So, being new to submarine warfare I set out on one of my early patrols. I have ships spotted and I am planning my attack. Unfortunately, a thick fog is setting in so my late evening surface attack is made more difficult than I would have hoped. I lose track of the target and return to my maps to look at the last known position and vector to try to figure out where this C2 tanker can be. "He should be right here...hmm" I return to the conning tower to do a sweep when..."Whoa!!!" out of the fog, the tanker appears right in front of me. "Back emergency!!!!" I thought I was going to have a heart attack right there and then. It felt so real. I felt wet and was breathing the thick wet air. Amazing.

    3. Gunship - This was a classic Apache attack helicopter sim by Microprose. It sure didn't have the graphics we have come to expect today, but they weren't bad and it felt rich, complete, and real.

    Having been a bit gung-ho and entering a SAM populated area to take out those installations along with any armor, Rambo-style, I was all shot up and seriously considering aborting the mission. I just didn't have the torque in what was left in my engines to fly convincingly deeper into enemy territory. My thoughts on the matter were greatly accelerated when a Hind showed up on radar. "Hold on to your seat, gunner, this is going to be a rough ride!" "Roger that, let's get the hell out of here!"

    The Hind is a powerful weapon in the skies. Luckily, its main strength is against ground targets and it is not very fast. However, being all shot up, this wasn't looking too good. There were still SAMs in range and this was going to be a low flight with hard tilt to squeeze out what juice was left in the engines. The chase only lasted two minutes until I realized there was no way I was going to outrun the Hind. My salvation came in the form of a small formation of hills. I swept into a valley between them, urging the hills to grow to put more ground between me and the enemy, The Hind followed. In a moment of desperation and luck I spotted a one last hill before we would be out in the open again. I felw over it, throttled down and pulled back hard on the controls. When forward motion stopped I managed to get it into a nice hover right above the ground. The Hind overshot us and it was sweet victory to throttle up, ascend, and press down hard on the guns and fire the rockets. BOOM.

    Too bad the chopper was too beat up and depleted of fuel to try to finish the mission.

    4. Various Online Shooters - There is no point in recounting these specific moments because they can never happen exactly like that again. However, for those looking for inspiration for gaming moments, look no further than a good online shooter with a good crowd of players. Amazing things can and will happen. Sometimes the fighting is so good you want to buy the guys a round of beers and sing victory songs.
     
    #27 wireframe, Nov 9, 2005
    Last edited by a moderator: Nov 9, 2005
  8. Sxotty

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    Heck yeah, I remember one time on a team survivor type thing I was last alive and killed the entire opposing team, it was luck, but hey the coolest stuff happened, like shooting someone through a sky light as I was falling off a roof. I was planning to just give up but thought heck why not try. Wanted to get up and dance around at the end.
     
  9. mcsven

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    I think the bit in the original Half-Life where the special ops chap opens the end of the pipeline that you've just been crawling along, drops in a bomb and then shuts it again is my fave 'moment'. I think I just laughed at the screen for a few seconds before exploding and hitting quick-load.

    I also remember two things from playing Half-Life online: the first was my first-ever kill online. Some poor sod was surveying a map from a high vantage point. I came up behind him unawares and unloaded both shotgun barrels into his back sending him flying across the map. The second was head-shot with the .357 Magnum whilst the chap was running behind a crate, with the very top of his head being the only thing visible. I think I actually stopped playing it after that because even though the shot was somewhat lucky, I realised I'd never get any better.
     
  10. grecco_julio

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    Doom 2, Quake 2 and Full Throttle.
     
  11. banksie

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    1. Tribes 2 - flying escort Shrike for a Bomber on Sanctuary I escorted it into attack position then scooted over to suppress the vehicle pad while the bomber proceeded to pound the daylights out of the courtyard holding the flag. Defenders were dieing left, right and centre from the bombs and one died on the pad as I destroyed the Shrike he tried to launch to deal with the bomber. Just as the bomb crew ran out of energy to launch bombs our Havoc transport swooped down and deposited four angry armed Heavy troopers who immediately assaulted the enemy generator room, taking their base off-line. While the transport returned to collect the next load of assault team members from our base the capper skied in to grab the flag and sailed out the front door of the base past the impotent turret that was deprived of power, I snuck down behind him, soaking up the disc and chain gun fire on my shields covering the flag capper till he made it to the Grav cycle we had prepositioned next to a tree not too far from the enemy base. Seeing him safely on the cycle I scouted ahead to check the path was clear and found an enemy mobile point base had been deployed right in the path of our capper. Firing madly from extreme range while I was closing I managed to destroy the MPB but not before it had launched a missile which then knocked my Shrike out of the sky. Seconds later the flag capper scooted through the debris of the MPB at speed making a clear run to our base to cap the flag.

    Thanks to the team co-ordination that night we locked that map down tight and capped it out ten minutes after that first flag grab. Just a great game where everything worked in the way we had practiced.

    2. Independance War with indies pounding my ship heavily from their surprise ambush of five ships I'd done pretty well to knock out two of them before the bulk of my systems had been forced off-line. My one saving grace was that the slashing high speed attack vector I'd been on carried me quickly out to extreme range for their PBCs when the engines and main power finally failed. Diverting quickly to the repair screen I ordered the crew to forgo restoring main power - we had enough reserve power to last a good thirty seconds and if we didn't get some maneuvering in the next twenty seconds we wouldn't be needing main power after that. Assigning maximum priority to the main drive and just the belly maneuvering thrusters I anxiously watched the steadily dropping structural integrity as the indies closed and their fire slowly became more accurate. More systems were going offline but miraculously the tumble we had developed kept fire from concentrating on any one system. It helped one shield array was still online so that was soaking up some of the fire as well. Belly thrusters came on ten seconds in giving me limited maneuvering that I used to try and make the tumble more erractic. With 5% hull integrity left the main drive came back just in time to allow me to move with speed, still maintaining as erratic a flight path as possible, while I ran for distance. It was a very tense fight with main power repaired within a second of the reserve power running out.

    3.Freespace 2 'Dive pilot, dive! Hit your afterburners *now!*' Anyone who has played the game knows that moment only too well. Such a cool game that I still keep it installed and occasionally break it out for the odd burl.

    4.No One Lives Forever escaping from a space station under heavy meteorite bombardment armed with the experimental laser gun was one of those gaming highlights you just don't forget and NOLF had a huge number of similarly excellent moments all pulled together by the extremely tongue in cheek plot of the game. The overheard discussion of the socio-economic basis of becoming an evil henchmen and sad lack of quality bear in evil outfits? The not so subtle sarcasm of the henchspy to the hideously bad opera singing HARM commander? The interrogation of the fex wearing henchman with the Caltech degree? Fun in a can this game.
     
  12. EasyRaider

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    Ah, Deus Ex, so many great moments. I wish someone would make a new version with updated graphics, audio, AI and physics, some of the less interesting levels trimmed and with a new, more climactic finale. It would easily be worth the price of a new game. OTOH, the effort required wouldn't be far from a whole new game either.
     
  13. Thelacky

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    Loved Deus Ex, but hated the follow up.

    Gaming moments

    Fade To Black: All the time that guy help you through the game only to betray you.

    System shock 2: Just the entire game, one of my favorite games off all time from start to finish.

    Frontier Elite-First Encounters: Getting hold of the Argent Quest. Shame the rest of the hard coded missions after that are buggy.

    Resident Evil 1: Near the start when that dog jump through the window. First time i ever had a proper fright playing a game.
     
  14. EasyRaider

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    Hating the follow up sort of goes without saying. :smile:

    Hmm, maybe I should replay NOLF. Too bad the games didn't sell as well as they deserved. I'd sell a kidney for a well-made NOLF3!
     
  15. IgnorancePersonified

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    Tomb raider was spoiled for me becuase my mate was playing it while I was watching tv and I kept hearing the death sounds. I went over to watch and he was repeatdly drowning Lara in a Pool on one of the levels.... Took an hour before I went over to see wtf was going on.

    Quake blew me away becuase of the 3Dness of it all.
     
  16. Quitch

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    God, it's so hard, I mean there are so many deeply personal moments in games. That's why we play themm, right?

    I played Outcast for six hours once and didn't realise until I checked the clock.

    I cried when I finished the entire Baldur's Gate series.

    The story of Heavy Gear roped me in and forced me though dodgy gameplay.

    So many...

    Right now, the one mot vivid was when I decided to play Unreal right through. I'd never gone further than the canyon created by the crashing ship, but christmas was coming up and I knew I'd get Half-Life. The whole game was dripping with atmosphere, but my favourite moment was standing at the top of the Sunspire, barely able to make out the point I'd started at two hours ago, contained all within a single load, a single level. The sheer scale and ambition of the level design took my breath away.

    Few things can compare to a computer game "moment". When they happen they are beautiful, and when a game sucks you in... damn I need a Beyond Good & Evil 2 :)
     
    #36 Quitch, Nov 9, 2005
    Last edited by a moderator: Nov 9, 2005
  17. grecco_julio

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    I forgot mentioning Crusader: No Regret and no Remorse! MDK!
     
  18. linthat22

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    I forgot to add:

    Return To Zork, hearing that drunk in the chair say, "WANT SOME RYE??" Course ya do..."

    classic
     
  19. L233

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    All that scene did was to remind me of Alone in the Dark, which had a virtually identical scene.
     
  20. silence

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    thats what LAN parties are for ;)
    j/k.. yeah, speaking to your teammates, getting other team crushed and then cheering and everything.... it simply is way beyong any single player experience i had..... clan fights are really totally different universe then playing single player....
     
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