Did anyone publish a fast way of simulating barrel distortion in a post-process pixel shader?
F FoxMcCloud Newcomer Sep 10, 2012 #1 Did anyone publish a fast way of simulating barrel distortion in a post-process pixel shader?
J jlippo Veteran Sep 10, 2012 #2 Wouldn't that be a simple indirect read on a texture? Alternatively a curved polygon grid with a texture?
Wouldn't that be a simple indirect read on a texture? Alternatively a curved polygon grid with a texture?