[B3D Analysis] R600 has been unleashed upon an unsuspecting enthusiast community

Discussion in '3D Hardware, Software & Output Devices' started by Farid, May 14, 2007.

  1. leoneazzurro

    Regular

    Joined:
    Nov 3, 2005
    Messages:
    518
    Likes Received:
    25
    Location:
    Rome, Italy
    8.37.4.2 seems to be more recent than 8.37.4.3 (11th of May vs 10th of May)
     
  2. trinibwoy

    trinibwoy Meh
    Legend

    Joined:
    Mar 17, 2004
    Messages:
    12,059
    Likes Received:
    3,119
    Location:
    New York
    That is pretty cool.
     
  3. aeryon

    Newcomer

    Joined:
    Oct 5, 2006
    Messages:
    85
    Likes Received:
    3
    Location:
    France / China
    frankly ? no.

    one DX10 bench : Lost Planet
     
  4. saf1

    Newcomer

    Joined:
    Nov 19, 2002
    Messages:
    235
    Likes Received:
    1
    I think the only thing that may save this card is the price point at which it enters the market. Its late. There are other cards out that already show good performance. And honestly - who cares about DX10 right now when it is Vista only so far. Most hard core gamers are not running on Vista yet due to poor performance (regardless of gpu manufacture).

    Buyers do not typically buy a card for tomorrow, they buy for today.

    And if the R600 spends time updating drivers for either games or direct x version, who says the other manufacture won't do the same? I'm not sure who to blame more - the people/buyers for generating the hype and setting false expectations or AMD for not correcting them.

    What games are coming out this year that say they are DX10? Unreal Tournament 3, others? And of those games - what sort of shaders or other processing tricks do they use within the engine.

    Maybe that then will indicate what the 2900's will do.
     
  5. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
  6. Cuthalu

    Newcomer

    Joined:
    Oct 28, 2006
    Messages:
    118
    Likes Received:
    3

    Downside to that is questionable image quality, which is worse than GTX's.
     
  7. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
  8. Julidz

    Newcomer

    Joined:
    May 5, 2007
    Messages:
    57
    Likes Received:
    0

    as far as i know , Lost Planet is being optimized by nVidia
     
  9. Geeforcer

    Geeforcer Harmlessly Evil
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    2,320
    Likes Received:
    525
  10. Evildeus

    Veteran

    Joined:
    May 24, 2002
    Messages:
    2,657
    Likes Received:
    2
    I donb't see what's more or less real benchies. Both are legit :/
     
  11. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
    R6:LV benchmark has no AA ( <- that's a performance enhancer for the 2900, right there) due to issues. So image quality is equal in there
     
  12. compres

    Regular

    Joined:
    Jun 16, 2003
    Messages:
    553
    Likes Received:
    3
    Location:
    Germany
    In one word: Underwhelmed.

    Where is the R650?
     
  13. dnavas

    Regular

    Joined:
    Apr 12, 2004
    Messages:
    375
    Likes Received:
    7
    Yeah, I'd be interested in further noise there, as it would seem to imply that G80's dynamic load balancing ... isn't.

    -Dave
     
  14. Julidz

    Newcomer

    Joined:
    May 5, 2007
    Messages:
    57
    Likes Received:
    0
  15. 3dilettante

    Legend Alpha

    Joined:
    Sep 15, 2003
    Messages:
    8,579
    Likes Received:
    4,799
    Location:
    Well within 3d
    That is an interesting wrinkle.
    I guess R600's compiler is capable of working through computational dependencies very well.

    G80's scheduling method seems to be less efficient.
    Perhaps its heuristics are targeted for a graphics workload that uses texturing.

    It doesn't seem G80 suffers all that much from broken load balancing, which means the bottleneck must be elsewhere.

    Considering R600's superior instruction issue rate on hand-picked instruction mixes indicates that its utilization on real code is way below peak on game code, I wonder if making much noise of the fact that R600's competitor is winning despite being hobbled (when it's not already hobbled as a GTS) is a good thing.
     
  16. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    10,245
    Likes Received:
    4,465
    Location:
    Finland
    8.37 like most if not all, dunno which 8.37 though
     
  17. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
    CoJ benchmark numbers appear to be almost the same
    the 2900 loses 5fps comparing the dx9 version to dx10(30 to 25) at 1600
    the 8800gts loses 18fps (50%) 36 to 18 at that res.
     
  18. IbaneZ

    Regular

    Joined:
    Apr 15, 2003
    Messages:
    743
    Likes Received:
    17
    "Hope is a dangerous thing" -The Shawshank Redemption

    Nah, lets hope the driver gods will hear our prayers. :)
     
  19. Sunday

    Newcomer

    Joined:
    Feb 6, 2002
    Messages:
    194
    Likes Received:
    6
    Location:
    GMT+1
    great writing Rys!!!
     
  20. neliz

    neliz GIGABYTE Man
    Veteran

    Joined:
    Mar 30, 2005
    Messages:
    4,904
    Likes Received:
    23
    Location:
    In the know
    Is there anyone that tried disabling CatAI and hope for some... "results" ?

    I can imagine it does some good to IQ higher res.
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...