ATI Radeon 9600 PRO Review

Discussion in 'Beyond3D News' started by Dave Baumann, Apr 16, 2003.

  1. Ostsol

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    Actually, there certainly are alot of people disappointed in the 9600 Pro for that very reason. I tend to agree, though I am quite satisfied that it will be an exceptional mobility part.
     
  2. Anonymous

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  3. Anonymous

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    ATI Radeon 9000 PRO = should have been Radeon 8300 PRO
    ATI Radeon 9200 PRO = should have been Radeon 8400 PRO
    ATI Radeon 9600 PRO = should have been Radeon 9400 PRO

    ATI Radeon 8500 = should have not been change to Radeon 9100 why bother; it's the same card.

    ATI is really messed up with the numbers.

    Now what? what else do we expect from them; another confusion...

    ----------------------------
    The only numbers I like; that looks correct in performance:)

    ATI Radeon 7000
    ATI Radeon or 7200
    ATI Radeon 7500
    ATI Radeon 8500
    ATI Radeon 9500
    ATI Radeon 9700
    ATI Radeon 9800

    AND I would like to see for ATI R400; Radeon 10,000... Sounds, looks and attractive number. Who cares if 10,xxx may represent DirectX 10.0 ATI already messed up with the number, plus it might be some part of DirectX10 support...

    DirectX 8.0 = Pixel Shader 1.1 and vertex shader 1.1
    DirectX 8.1 = Pixel Shader 1.4 and vertex shader 1.1
    DirectX 9.0 = Pixel Shader 2.0 and vertex shader 2.0
    DirectX 9.1 = Pixel Shader 3.0 and vertex shader 3.0 (note = pixel & vertex 3.0 shaders was originally meant for DirectX 10.0

    So for DirectX 10.0 = Theatrically we should see Pixel & Vertex 4.0 shaders. ATI R500 maybe true DirectX 10 video card...
     
  4. Pete

    Pete Moderate Nuisance
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    ATi has said before that in their naming scheme, the first number corresponds to product generation, the second, to relative performance.

    So, by their own terms they're OK on the 9, but the 6 is questionable. I'm curious to see what the Cat3.3's bring in terms of performance improvements to the various R(V)3x0's.

    The 9600's will be "ethically acceptable" if they cost less than the 9500's.
     
  5. Mephisto

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    DX 9.0 is PS 2.0 & PS 3.0 as well as VS 2.0 & VS 3.0.

    DX 9.1 doesn't come with a new shader specification.
     
  6. micron

    micron Diamond Viper 550
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    I wish people would quit complaining about the naming scheme, it's a wasted effort. Look at how much performance this card gives you for a couple hundred bucks!..I'm sorry to sound elated, but I am. This is gunna be good for ATI, andI think it's a great card for us. Did you see how far Dave overclocked that thing!?!....with the stock cheesey HSF!....that's soo awsome. ..If you cant get over the fact that it didnt out perform the 9500Pro, do me a favor, and dont whine on and on about it, nobody likes to read whiney threads.....
     
  7. mczak

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    I'm wondering where does this leave the yet-to-be-introduced 9200pro? The street price of a 9000pro with 128MB seems to be ~100 USD, and I'd expect prices of the 9200pro to be similar. So if the 9600 is cheaper than the 9500, it will be very close to the 9200pro.
    Also IMHO it doesn't make too much sense to have both a 9600 non-pro and a 9200pro. They are not only close in price, but also in performance (not considering things like AA, DX9 and overclocking of course). Manufacturing costs could be similar too (because of the faster ram chips / more complicated board layout of the 9200pro vs 9600 non-pro). Seems to be a similar situation to Nvidia 5200 Ultra vs. 5600 non-Ultra, which looks like it was resolved by dropping the 5600 non-Ultra (though in case of nvidia the problem is even more apparent since the 5200 Ultra and the 5600 share the same feature-set).

    mczak
     
  8. Luminescent

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    Why didn't you guys conduct tests with splinter cell?
     
  9. Dave Baumann

    Dave Baumann Gamerscore Wh...
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    Look at the first page of the thread! ;)
     
  10. Anonymous

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    Pixel and Vertex 3.0 shaders are supported by DirectX9.0 but they are not
    enabled in DX9, microsoft wil enable them in DX9.1

    The reason for that is their are no currently at the moment video cards that supports those specifications...

    I wish Pixel and Vertex 3.0 shaders were for DirectX10 like was originally meant.
     
  11. ZoinKs!

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    The 9600pro is not meant to add anything. It's real purpose is to take somethings away: mainly cost. (It also removes the need for an extra power connector and produces less heat, thus avoiding issues with psu's and cooling.) While the 9500pro was certainly a good performer, there's no possible way the price could drop much in the foreseeable future.

    Of course, since there'll probably be very high demand for the 9600pro it's price might remain around US$200 for a while, anyways.
     
  12. Ostsol

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    Version 3.0 shaders are definitely available and enabled, at least in software mode. It certainly is possible to write an run a PS3.0 program, but it obviously won't really be of any use since it would run extremely slowly.

    http://www.dimension3.host.sk/web/project.php?pid=Project7&page=1

    It's also good that PS3.0 and VS3.0 were not put off until DirectX 10 since Microsoft apparently intends DirectX 9 to have quite a long lifetime. It also gives hardware developers some high specs to shoot for until DX10 appears. I've heard theories that the new shader versions in DX10 will be united, rather than divided into vertex and pixel shaders.
     
  13. Anonymous

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    9600pro review

    Have you seen the latest over-clocking tests with the 9600pro? 567mhz with stock cooling which is less cooling then the 9700pro!!! With those numbers, it crushes the 5600 Ultra.
     
  14. Anonymous

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    I think:) The reason microsoft decided to inculude Pixel & Vertex 3.0 in DX9.1 is because hardware is ahead of software; software needs to Catch-up...

    Plus we won't see DX10 for about 2 - 3 years of time frame; from now on (I think), so that it is why MS decided to include 3.0 shaders in DX9.1 (I think)

    Another thing (DX10 + PCI-Express 16x + ATI R500) should together bring photo-realism graphics ( I only said should)...
     
  15. Anonymous

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    ATI Radoen 9600PRO it's all_right; I guess you could say that, but for what anyway; at 4x or 6x sample Anti-Aliasing with 8x or 16x Anisotropic Filtering eanbled at 1280X1024 it really sucks.

    Plus 90% of games has to do with killing; which teaches nothing but hate.

    So overall 9600PRO is ok...
     
  16. Anonymous

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    My guess about ATI R400

    My guess about ATI R400

    ATI R400 = Radeon 10,000 --> (My guess)
    500MHz GPU
    0.13 micron
    500MHz DDR2 2.0ns memory (64x4 = 256Bit)
    AGP PRO 8X
    256MB Memory
    at least 12 Pipelines w/ 2 texture units per pixel pipeline
    DirectX 9.1 Pixel & Vertex 3.0 shaders
    32GB memory bandwidth
    8x sample Anti-Aliasing support
    24x Anisotropic Filtering support
    S-video in & S-video out support
    2x DVI-I
     
  17. Althornin

    Althornin Senior Lurker
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    i am sick of all the comparisons tot he "GFMX scandal".

    Dont you people remember, it wasnt SPEED that made the scandal, it was FEATURES. People would buy the GF4MX thinking they were getting a DX8 card, and they wouldnt be.

    so WTF is the problem with 9600? It performs less in some situations - true. But if its better with stencil shadows (HyperZ improvements) it might very well be significantly faster with any Doom3 engine game.

    I hardly think one can draw a valid comparison between a naming scheme that implies a card has a ton fo features it doesnt, and between one where the number is a little bigger, but the card only wins half the benchies, but has all the features of the other card. :roll:


    please tell me you are kidding. If not - i DO hate you. But not because i play violent games. Its because you are a no responsibility taking, lame brained maggot, feeding on the underbelly of the world. Hate isnt taught by games. ITs taught by people like you, laying out blame all over the place and not taking any personal fucking responsibility. Again, were you kidding, ignore the above rant.
     
  18. Anonymous

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    9600pro review

    This is no MX line of crap Nvidia pulled. The 9600pro maybe slower in some tests then the 9500pro, but the over-clocking abilities this card will have is amazing. Wait until vendors play with this card.
     
  19. Anonymous

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    I think it is true; ----> Or in other words it takes all your time away
     
  20. Evildeus

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    Re: 9600pro review

    At best is the same as a 9500pro without OC, and the 9500 pro can OC as much as the 9600 pro, so what's the point? :?
     
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