Assassin's Creed Unity features last year's nV rendering features again

Discussion in '3D Hardware, Software & Output Devices' started by pharma, Oct 29, 2014.

  1. pharma

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    Assassin's Creed Unity upcoming features

    Pretty amazing demo ....

    http://www.extremetech.com/gaming/1...-the-pc-and-tuned-exclusively-for-nvidia-gpus

    http://www.youtube.com/watch?v=DrVGKFPtNrw&feature=player_embedded
     
    #1 pharma, Oct 29, 2014
    Last edited by a moderator: Oct 30, 2014
  2. Grall

    Grall Invisible Member
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    Lolwuttafuk. Tuned for Nvidia? Okay. Not buying. As if I was buying ubisoft games anyway, but still, double not buying now.
     
  3. I.S.T.

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    AC sequels have been "tuned" for Nvidia for a while now. All they really do is add TXAA.
     
  4. silent_guy

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    Good thing there aren't any games tuned to AMD!
     
  5. iroboto

    iroboto Daft Funk
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    Need some help understanding this line here:
    Though likely true for PC AMD GPUs today, this theoretically should no longer be an issue when DX12 arrives and developers have metal access anyway right? Developers should be able to reach the performance of highly optimized libraries unless there is actually something in the hardware that is really assisting the performance for TXAA and PCSS?
     
  6. Sinistar

    Sinistar I LIVE
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    Totally agree with this statement.
     
  7. Malo

    Malo Yak Mechanicum
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    Nothing is new here. Ubisoft titles have been Nvidia optimized and have had extra features for Nvidia for quite some time.
     
  8. Arwin

    Arwin Now Officially a Top 10 Poster
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    There was some leaked PS4 gameplay for the start of the game ( http://vimeo.com/110403249 -
    starts a bit like Uncharted 3 it seems
    ), and it didn't all look that great. Especially the characters (playable an non) have very little detail. I assume that is a sacrifice necessary for the really huge crowds the game supports now, but it still stands out. The game can also look really pretty at times though. Look forward to seeing the final game in the near future.
     
  9. MetalSpirit

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  10. homerdog

    homerdog donator of the year
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    DX12 won't change things like this. NVIDIA is paying Ubisoft to implement these NVIDIA developed features, and NV ensures that they won't run well (or at all) on Radeon hardware.

    The real puzzler is why the min specs on this game are so whacked out. Requires a 2500K or AMD Phenom II x4 940, as if those are at all comparable CPUs. Also requires a GTX680 or AMD 7970, when the XBox 1 runs it on a 7770...
     
  11. TheAlSpark

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    Maybe just a reflection of the HW the devs use to run the game, and covering their asses if they throw out specs they haven't tested on? :p
     
  12. iroboto

    iroboto Daft Funk
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    K, got it. And yes on the CPU part. As an owner of a Phenom IIx4 I'm fairly confident it does not hold well vs a 2500K. My system is most certainly CPU bottlenecked.

    Unsure how X1 runs it so well but we will know when the DF article is released how well it performed comparatively to PC.
     
  13. I.S.T.

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    *cough Tomb Raider cough*
     
  14. silent_guy

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    *cough* any Mantle game *cough* :wink:
     
  15. swaaye

    swaaye Entirely Suboptimal
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    With the last few Ubisoft games it's only been the TXAA (yet-another-sorta-adequate-post-process-AA) that's NVIDIA specific AFAIK.
     
  16. Sinistar

    Sinistar I LIVE
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    I wonder if any of those AMD evolved games intentionally disabled features tor the competition?

    edit:
    Not just TXAA, how about when they disabled DX10.1 for AMD cards, and used NVAPI to implement the DX10.1 features on NV GPU's
     
    #16 Sinistar, Oct 30, 2014
    Last edited by a moderator: Oct 30, 2014
  17. swaaye

    swaaye Entirely Suboptimal
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    I don't think I've seen anything.... I run both AMD and NVIDIA hardware. But you know just because it's not on the main menu doesn't mean there isn't some tuned shader code or whatever in there. DIRT 2/3 had something like that going on for example. But on the other hand you could look at this as "at least it runs well on somebody's hardware" instead of sputtering along on everything. There's no guarantee that it would've turned out for the better otherwise. Or that whatever effect would have even been included at all.
     
  18. pharma

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    Good point! And as we all know it goes both ways. :roll:
     
  19. Malo

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  20. trinibwoy

    trinibwoy Meh
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    That's true but there are some folks that would prefer if it ran like shit on everybody's hardware or that the feature wasn't implemented at all.
     
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