glUniform1iv crashes (see callstack):
the location is fine (4)
Here is the exact line I tried:
uniform sampler2DRect texTest[5];
nvoglnt.dll!6964fb20()
[Frames below may be incorrect and/or missing, no symbols loaded for nvoglnt.dll]
nvoglnt.dll!6964fb63()
nvoglnt.dll!696504c5()
nvoglnt.dll!695e07a8()
nvoglnt.dll!69548e2c()
visionstuff.exe!gl::glUniform(int location=4, int count=2, const int * v0=0x00dafdd8) Line 130 + 0x17 bytes C++