Anyone know a deadly fast, basic software 3D engine ?

Rodéric

a.k.a. Ingenu
Moderator
Veteran
I'm looking for a free basic software renderer which needs to be very fast.
No lighting, no texturing, just clipping, rasterising and flat shading.

Anyone have seen such a thing around ?
 
Ingenu said:
I'm looking for a free basic software renderer which needs to be very fast.
No lighting, no texturing, just clipping, rasterising and flat shading.

Anyone have seen such a thing around ?

a = <featuring_a_depth_buffer> ? false : true;
b = <meant_to_compile_under_msvc6> ? false : true;

if (a && b) then
well, i guess THURP (see sig) could easily suit your need -- just write yourself a flat shading spanner -- should be a 5min work using the present spanners as a template. AAMOF, adding depth buffering should be other 5 min work, just never needed one so far.
 
Planning to use it as a Coverage Buffer (C-Buffer), so I need the Z part, to find what's on screen.

Just rasterising bounding volumes not real objects (otherwise it would be a waste).

Might also use it for MRM settings (counting visible samples to select LOD).

I'll check it out.
 
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