From http://www.anandtech.com/weblog/index.html
"I've read the latest rumors on FP32 support in R420, but I don't see how that's any major news. As far as I know, the DirectX 9.1 spec (with pixel shader 3.0 support) calls for full precision to be 32-bit floating point, so if ATI wants to be DX9.1 compliant they will have fp32 support."
Uh oh, there goes Digi's vein again. . .
Props here for pointing it out: http://www.rage3d.com/board/showthread.php?s=&threadid=33736479
"I've read the latest rumors on FP32 support in R420, but I don't see how that's any major news. As far as I know, the DirectX 9.1 spec (with pixel shader 3.0 support) calls for full precision to be 32-bit floating point, so if ATI wants to be DX9.1 compliant they will have fp32 support."
Uh oh, there goes Digi's vein again. . .
Props here for pointing it out: http://www.rage3d.com/board/showthread.php?s=&threadid=33736479