[3dc]Leonidas
Newcomer
OpenGL guy said:This is only true if you've forced AF from the control panel. If you use application enabled AF, then you get what the application asks for.
Jap. But, how much apps have own AF settings? 20%?
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OpenGL guy said:This is only true if you've forced AF from the control panel. If you use application enabled AF, then you get what the application asks for.
3dc|Leonidas said:Jap. But, how much apps have own AF settings? 20%?
OpenGL guy said:And the number of games that benefit from trilinear on every stage is small.Xmas said:That's a bad excuse IMO. The number of games that take control of the AF themselves is quite small.OpenGL guy said:This is only true if you've forced AF from the control panel. If you use application enabled AF, then you get what the application asks for.
[3dc said:Leonidas]OpenGL guy said:This is only true if you've forced AF from the control panel. If you use application enabled AF, then you get what the application asks for.
Jap. But, how much apps have own AF settings? 20%?
I can make this decision for myself, thank you.OpenGL guy said:And the number of games that benefit from trilinear on every stage is small.Xmas said:That's a bad excuse IMO. The number of games that take control of the AF themselves is quite small.
Read the last paragraph of this article written by Leonidas.No, I believe he thought that ATI never did full trilinear, which is not the case. Many people have gotten confused on this issue.Maybe his comment was badly worded, but I don't think Leonidas has to get his facts straight.
While I can understand your point (It's a driver override, so you can't expect the application settings to work), I don't agree with it. The AF slider should control AF, not mipmap interpolation.Zvekan said:I think you are missing the point. I don't remember reading anywhere that enabling AF via control panel offers full trilinear on all stages, so it is ATI's decision to make filtering per stages as they like.
Xmas said:I can make this decision for myself, thank you.OpenGL guy said:And the number of games that benefit from trilinear on every stage is small.Xmas said:That's a bad excuse IMO. The number of games that take control of the AF themselves is quite small.
Maybe, but I thought ATI wants to be the IQ king. If you look at all the reviews, most people are not even aware of ATI's "optimization" (not too long ago you even had to tell Brent about it, if I remember right). And the people that are aware usually don't like it. I find it disappointing that the IQ king doesn't offer the highest possible IQ which the hardware can do.DaveBaumann said:Control panel filtering is a privelidge, not a right. Technically speaking its outside of WHQL certification to provide these at all, since it should be entirely up to the app to specify what is selected.
Yes. But only then.DaveBaumann said:But they do - if the application requests it.
You're certainly right, but I'm not a lawyer, I want to play games with the best quality possible. And if I get 100+ fps with mipmap banding, I'm certainly going to complain about it - which I have a right to, btwDaveBaumann said:Control panel filtering is a privelidge, not a right. Technically speaking its outside of WHQL certification to provide these at all, since it should be entirely up to the app to specify what is selected.
madshi said:Yes. But only then.
Dave, wouldn't you like to have the possibility to force full IQ via the control panel? You sound like you wouldn't care!
DaveBaumann said:madshi said:Yes. But only then.
Dave, wouldn't you like to have the possibility to force full IQ via the control panel? You sound like you wouldn't care!
Sadly, this is the effect, not the cause. I'd like it if every one of the IHV's offered quality options that didn't make me, as a reviewer, chase my tail every time a new set of drivers are sent out. Lets be frank - we all know why this is there and we all know why it isn't going to change anytime soon.
Bouncing Zabaglione ll know why it isn't going to change anytime soon. said:Are you hinting at the fact that IHVs like to control the options so that they can ensure their cards arn't made to look bad? Or are you saying that developers are just too lazy to provide proper controls?
DaveBaumann said:Control panel filtering is a privelidge, not a right.
madshi said:Yes. But only then.DaveBaumann said:But they do - if the application requests it.
Dave, wouldn't you like to have the possibility to force full IQ via the control panel? You sound like you wouldn't care!
Xmas said:You're certainly right, but I'm not a lawyer, I want to play games with the best quality possible. And if I get 100+ fps with mipmap banding, I'm certainly going to complain about it - which I have a right to, btwDaveBaumann said:Control panel filtering is a privelidge, not a right. Technically speaking its outside of WHQL certification to provide these at all, since it should be entirely up to the app to specify what is selected.![]()
[3dc said:Leonidas]Yes and no. Its NV´s privilege to do, whatever they want.
PS: Dont ask the programmer of a 1999 game for an anisotropic filter.