AMD: Navi Speculation, Rumours and Discussion

Discussion in 'Architecture and Products' started by Jawed, Mar 23, 2016.

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  1. DavidGraham

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    ِAMD's David Wang shuts the door on the MCM approach for Navi: it's not happening. Not now, and not for a long time.

    https://www.pcgamesn.com/amd-navi-monolithic-gpu-design?tw=PCGN1
     
  2. yuri

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    Finally. It was about time somebody stopped this hype train nonsense.
     
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  3. silent_guy

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    What a total shocker!

    But let’s give AMD credit for providing fuel for hundreds of thousands of forum posts around the world to discuss this idea.
     
  4. Anarchist4000

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    How is an article providing evidence to the contrary refuting the design though? AMD stating "we are all in on multi-GPU", and in turn MCM, for professional and workstation. The only catch was graphics, where it was possible, but the pipeline needs to adapt and that is already occurring. This article would seemingly confirm the MCM approach.
     
  5. silent_guy

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    Kind of a big catch when the whole echo chamber talked about MCM in the context of graphics.
     
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  6. Voxilla

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    So now Radja is at Intel, his MCM GPU ideas may come to fruitation with EMIB instead of Infinity Fabric.
    But as AMD already concluded this will be a failure for graphics, Intel may surprise us again.

    When the previous RTG lead, Raja Koduri, had been waxing lyrical about his Vega baby he had introduced the notion that the Infinity Fabric interconnect would be the perfect system to splice a bunch of discrete GPUs together on a single ASIC design.

    "Infinity Fabric allows us to join different engines together on a die much easier than before," Koduri explained. "As well it enables some really low latency and high-bandwidth interconnects.This is important to tie together our different IPs (and partner IPs) together efficiently and quickly. It forms the basis of all of our future ASIC designs."
     
  7. Alexko

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    He seems to be referring to mixing and matching different kinds of IP blocs to form heterogeneous MCMs, not multi-die GPUs, here.
     
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  8. Voxilla

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    The AMD Vega chips might be the last big Radeon GPUs they ever make.
    “We haven't mentioned any multi GPU designs on a single ASIC, like Epyc, but the capability is possible with Infinity Fabric."
     
  9. CSI PC

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    Worth noting though that is going back to end of last year.
    The same author yesterday did that article posted earlier:

    The earliest it will come to market would be as an HPC/AI/Cloud compute dedicated solution, and even dedicated I would say Navi is too soon to get it to work as a true unified/coherent memory-cache/compute solution so its usability is limited beyond possibly a specific single solution (sort of like how Nvidia has created specific single product solution for now with the NVSwitch-NVLink, context applying-implementing the tech to a single expensive large node solution for near future rather than fully comparing AMD's IF to NVSwitch-NVLink); trying to do this for gaming/consumer would be more complex and to be expected IMO afterwards.

    Edit:
    Added cache to unified-coherent aspect.
     
    #489 CSI PC, Jun 14, 2018
    Last edited: Jun 14, 2018
  10. Silent_Buddha

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    Except they didn't say that. What they said is that currently it doesn't provide any benefit to the gaming market as it relies too much on software developers making it worthwhile for the gaming market. It is however, useable for the non-gaming market.

    They also mentioned they are still looking at it for the gaming market, but until it can be made invisible to ISVs then it's not suitable to the gaming market.

    While it isn't suitable now for the gaming market, they haven't closed the door on it for that market in the future.

    Regards,
    SB
     
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  11. kalelovil

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    It could also dovetail with the rumour of Navi being designed primarily for Sony. Consoles don't have to wait for software to catch up.
     
  12. Kaotik

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    If Navi is being "designed primarily for Sony" what does AMD have in store for MS? Surely MS won't take something "primarily designed for someone else", considering they've both been influencing the architecture development so far
     
  13. Rikimaru

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    Stock Navi without unique Sony patented features maybe?
    And after nvidia-nintendo deal I think nvidia could provide viable graphics + AMD Ryzen with MCM.
    Sony could go MCM route too to help yields initially.
     
  14. DavidGraham

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    Microsoft's quest for console superiority could sway them to NVIDIA's side to outmaneuver Sony. Backward Compatibility would suffer but that's something they would be willing to sacrifice to get a leg up. And their successful effort in maintaining X360 compatibility on XOne ensures they can effectively mitigate that sacrifice.
     
  15. Kaotik

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    I'm pretty sure MS isn't interested in new console deal with NVIDIA after the original Xbox shenanigans. Also I'm pretty sure AMD wouldn't allow NVIDIA to do MCM with their CPUs.
    And lastly, how does NVIDIA deal with Nintendo change anything about their possible future console business? They did nothing but dump their inventory of old SoCs with no customisations on them
     
  16. DavidGraham

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    Aiming for a 400$ or a 300$ sweet spot means Microsoft and Sony don't have many options regarding GPU specs, die size, frequency ..etc. Meaning they would both end up having very similar GPUs. Microsoft knows this very well, one of their viable options here is to aim for the more power efficient architectures on NVIDIA's side, this way they can one up Sony with a more powerful GPU in the same power budget.

    And businesses hold no grudges. They would go where their interests lie. Regardless of anything else. And Intel's Vega M is a bright example of that.
     
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  17. Entropy

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    Oh, businesses can hold grudges alright. They are run by human beings, after all. And we learn from bad experiences.

    Be that as it may though, if Microsoft turns to nVidia for their GPU, how do you propose they solve the CPU/memory part of the package? Going with ARM would seem the only viable path from an economic and system architecture point, but would the lack of binary backward compatibility be worth it?
     
    #497 Entropy, Jun 15, 2018
    Last edited: Jun 15, 2018
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  18. BRiT

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    Not the thread for discussing non-navi items.
     
  19. DavidGraham

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    All I know is that after the fierce almost one sided competition this generation, expecting both vendors to go the same route (and thus deliver the same experience) is extremely naive, either Sony will lock Microsoft out (through an exclusive deal with AMD), or Microsoft will diversify CPU or GPU wise to get an advantage.
     
  20. Alexko

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    What dictates the experience is the games first and foremost, and then the console's features. Whether shaders are run on Compute Units or Streaming Multiprocessors, however, changes little. I doubt most console gamers even know what's in their machine.

    There's plenty of ways to differentiate with the hardware: different CPU:GPU ratios, different absolute performance levels, different amounts of memory, different accessories (VR, controllers, etc.), different kinds of video support (4K, 8K, HDR, adaptive sync, stereoscopy, etc.).
     
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