AMD demonstrates Freesync, G-sync equivalent?

Discussion in 'Rendering Technology and APIs' started by Kaotik, Jan 6, 2014.

  1. Jawed

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    What you quoted says nothing about pixel response time compensation.
     
  2. STaR GaZeR

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    If you think this (I fully agree), then why did you say that AMD's impementation "reaches beyond the cable and goes inside the monitor"?

    It says it very clearly:
    • A compatible AMD Radeon™ graphics card, an enabled AMD Catalyst™ graphics driver (100% GPU side, no interaction with anything else)
    • And an Adaptive-Sync-aware display (it just follows the standard, no magic sauce here)
    There is nothing in the DP standard nor in its adaptive sync part to control the monitor's overdrive or any other part of the monitor electronics. Freesync is just AMD's name to whatever they are doing inside the GPU/driver, which right now seems to be nothing special apart from the option to enable or disable V-Sync outside the VRR. They need to add frame duplication to this.

    I think some of you are mixing the technical aspects of Freesync/Adaptive Sync and whatever crap a marketing person from AMD or BenQ said. The ghosting problem is clearly on the monitor side, AMD has no control over it and the monitor maker should be the one to take the blame. Then we have the Freesync label (lol, who cares), which means nothing in reality, because there is nothing from AMD on a monitor that has it. Typical AMD marketing fuck up, nothing interesting here.
     
  3. madyasiwi

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    It says nothing about panel refresh range too, but 9-240 Hz is FreeSync advantage. /kid

    AMD has driver driven LCD overdrive option for some time. Doubt it'll work reliably with VRR. But maybe if it can be made profile based that users can create and shared among them it could help a bit.

    Adding, removing, and rewording parts while saying "it says it very clearly" is contradictory.

    Surprise. Unlike overdrive, frame duplication is part of DP standard or adaptive sync apparently?

    Great, the 'says it very clearly' is 'marketing crap' now. But if NVidia did something like this, it warrant a class action law suit?
     
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  4. Jawed

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    I suspect you're referring to this, which is only available for video playback:



    But that's just pixel shading. Pre-processing the signal sent to the monitor (a digital signal).

    Analogue overdrive in an LCD is like sending a pixel of value "280" to the pixel, whereas the graphics card connected to the monitor can only send a maximum of 255. Well that's an extreme example, it wouldn't necessarily always be an "out of range value".

    It's possible to come up with an always-on pixel shader that adjusts every frame before delivering it to the monitor, based on the prior frame. It would be better if it also knew what the next frame is (which in video playback is trivial, which is prolly why the functionality in the driver is only for watching video).
     
  5. Silent_Buddha

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    And yet the demand is already there as evidenced by far more adaptive sync monitors coming to market than Gsync monitors. Likely because the cost to produce one is only a few USD (probably single digit price differential between scaler with and without adaptive sync support) more than the scaler they are already using. Hence, why not? Versus paying Nvidia 100-150 USD in addition to the scaler that is already being used in the monitor.

    Gsync certainly does have an advantage in artificial benchmarks. But multiple review sites have noted virtually no difference when using it in...games. What it was designed for in the first place. And that's despite looking very hard for it after seeing the differences in an artificial test.

    I wouldn't be at all surprised if in a year there are more people using adaptive sync on AMD hardware than people using Gsync on Nvidia hardware despite the huge discrepancy in GPU marketshare. Mainly due to the lower price (affording to even those on a budget) and greater choice.

    As an Nvidia user (currently) I am certainly NOT interested in buying a Gsync monitor. I would certainly be interested in using an adaptive sync monitor with my card if I could, however.

    Regards,
    SB
     
  6. lanek

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    Yes, this overdrive exist in CCC since, well nearly since TFT panel exist. seriously i have never understand how it work.. was here for compensate a bit the ghosting and reverse ghosting on certain condition, but seriously i have allways find worst result when trying to play with it.
     
  7. STaR GaZeR

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    Neither. If done, it's done in the GPU/driver, as processing of the video signal that then gets sent to the monitor using DP. There is a difference between the information being sent, and the medium/standard used to do it.

    That option has nothing to do with the monitor overdrive. It's, again, processing of the video signal that gets sent to the monitor.
     
  8. madyasiwi

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    TFT Central reviewed the BenQ monitor. Overall a great gaming monitor, save for FreeSync implementation. Gives impression BenQ and AMD working to fix it.
    AMA/overdrive on/off comparison with RoG Swift:

    [​IMG]
    [​IMG]


    Their subjective opinion on the impact of AMA disabled:
     
  9. silent_guy

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    So this FreeSync monitor is a great gaming monitor except for FreeSync?
     
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  10. Kaotik

    Kaotik Drunk Member
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    One question that has to be asked is "has this ghosting been blown out of proportions?"
    Many FreeSync reviews went through without anyone noticing it - it wasn't until someone decided to do slowmotion videos that it was even noticed. Is the ghosting really so bad, that it's noticeable for naked eye?
    If you go back few years, best monitors were on similar ghosting levels and no-one whined about them ghosting (in fact, every time faster panels are out, the old fastest ones suddenly "start ghosting" just because we know there's faster ones now)
     
  11. Silent_Buddha

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    Blown out of proportion. Even reviews that note the ghosting in artificial testing do not note noticeable ghosting in actual games. Meaning they KNOW it has ghosting, and they KNOW what to look for, but they just don't see it when using actual games or the impact is so slight that they don't notice it when playing the games.

    Hell, the Benq has less ghosting than all 3 of my current monitors (all IPS panels). Hell a 4k monitor that is very popular right now due to its low price (~700 USD), large panel (40"), no PWM, and vibrant colors has significantly worse performance in the UFO test and racing car test, but almost all the users of it claim excellent response and gaming performance, in a OCUK thread that I was reading. And some of these people are comparing it to 120 Hz and 144 Hz gaming monitors that they own. The monitor is limited to 60 Hz with a horrible overdrive option that doesn't work.

    Similar to die size, it's interesting to compare from a technical standpoint, but for the vast majority of people it's just not relevant.

    Regards,
    SB
     
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  12. Jawed

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    That set of pictures isn't showing AMA/overdrive on/off. It's showing best case and worst case with AMA/overdrive on.

    The article talks about a firmware fix combined with a driver update by AMD to solve the lack of AMA with FreeSync. I doubt anyone with this monitor will be getting a firmware fix they can install.
     
  13. madyasiwi

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    Hardwarecanucks with their 'long term FreeSync review' is able to come up with some badly needed graphs that show pretty clearly what happened under 40 FPS on the BenQ Freesync monitor.

    [​IMG]

    AMD response which rules out notion that this monitor runs at its highest refresh rate outside FreeSync range -- as believed by some:
     
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  14. Silent_Buddha

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    Sure, for that monitor. Most of us were just countering that it isn't due to the technology, but due to the implementation in the monitor. Prior to knowing, of course, there was all kinds of speculation as to what could or should be happen when you're below the free-sync cut-off.

    So it's still applicable that there can be free-sync monitors that operate at max frequency when below the cut-off. The Benq isn't one of them. Perhaps none of the ones currently out do it, perhaps some do.

    It's an open specification. So similar to Windows PCs, there can be great variance in how the specification is applied. Likewise, there will be variance between how people handle it. The technologically well versed will obviously configure their game's such that they rarely if ever drop below the cut-off. Those not technologically well versed, aren't likely to notice anyway.

    Hell, we still have people that think 30 hz gaming leads to a better experience as it is closer to a cinema experience. :p

    Regards,
    SB
     
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  15. pharma

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    Edit:
    Moved to proper thread.
     
    #455 pharma, Jun 1, 2015
    Last edited: Jun 2, 2015
  16. SimBy

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    Wait, what? No secret sauce needed? ;)
     
  17. pharma

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    Typical. Trying to provoke? Let's see how quickly moderators respond ...
     
  18. SimBy

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    How exactly am I provoking? This forum was full of people telling everyone G-Sync module was a must cause of secret sauce reasons.

    OTOH this is not a G-Sync thread so you're off topic.
     
  19. pharma

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    And I guess you're not?

    Edit: G-Sync post moved to G-Sync thread.
     
    #459 pharma, Jun 2, 2015
    Last edited: Jun 2, 2015
  20. SimBy

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