Alternative Input Methods on Consoles *spawn*

Discussion in 'Console Industry' started by mpg1, Oct 27, 2017.

  1. mpg1

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    I'm curious to (first of all when) but also how well keyboard and mouse support is going to be integrated on Xbox.

    Personally I was sorta hoping motion (gyroscope) in controllers would become a substitute for keyboard and mouse on consoles..
     
  2. Grall

    Grall Invisible Member
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    MEMS gyros are laggy and imprecise. Trying to type or mouse with a tilt controller would be a total nightmare, IMO. :p Worse than steering a cursor over an onscreen keyboard with an analog stick...
     
  3. Rikimaru

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    Gyro keyboard is implemented in PS4 since launch and works well...
    Several games on Wii and Switch use gyro as a cursor.
     
  4. mpg1

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    It's on PS4 but I never hear of it being utilised...Nintendo seems to be utilising it their games.
     
  5. DSoup

    DSoup meh
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    It's optional, you can turn it on or off. I think it's R3 (or L3).
     
  6. Tkumpathenurpahl

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    I've only ever accidentally turned it on and hated it every time.

    I liked motion controls for throwing grenades in the first Uncharted, and also tilting it to jump backwards whilst hanging. I didn't enjoy it as anything more than a novelty when it came to steering in Motorstorm though.

    I like motion controls as an additional, optional input. Hopefully, now that the Switch is out and selling well, we'll see more developers embracing such additions in multiplatform games.
     
  7. Nesh

    Nesh Double Agent
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    Tearaway was a perfect example of the gyro implementation. Such a wonderful game
     
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