"Console games are much harder to pirate than PC versions, as the console hardware needs to be modified."
Your own article says as much! C'mon, just once admit you were wrong! Say your remark PC piracy is no worse than console was a brain fart, or you hadn't had your morning coffee, or something, rather than clinging to it against all reason.
No-one said consoles are piracy free (although currently the two major platforms are).Like I've said from the start , consoles also suffer from piracy , its existed since the start of consoles. Some wide spread some not as much but all platforms so far have had it (except the two newly released).
Why are you iterating this assertion when even your own evidence contradicts you?! Your own article says piracy on consoles is less! It's outrageous to claim consoles that require hardware hacks to run downloaded games have piracy equivalent to PC with zero evidence supporting that and plenty of public assertions saying how bad piracy is on PC, even if some greatly exaggerated.... that piracy on consoles is almost as wide spread as it is on pcs
Your own article says piracy on consoles is less!
- Even seeing Console Piracy occur at all is very significant. Primarily because while it appears to be a smaller amount than the PC – the fact that it’s happening at all on a platform that has at least ¼ of the Install base should be very disturbing to the Console MFG’s & anyone that signs up to ship a game on those platforms. Consoles pride themselves on their ability to curb piracy and it’s perhaps their #1 selling point to a Games Publisher/Developer. Alas; not any more.
- Consoles now suffer from Piracy+Secondary Sales+Game Loaning. This amounts to huge losses that are not being properly reported or accounted for. Only on the Console do you get this triple whammy effect.
Last but not least let’s turn this around for a minute. What would happen *if* Consoles had the same Install bases as the PC? After all what’s fair is fair and to make it more apples to apples we’ll only look at the GPU PC install base of ~250m users.
- Wii’s top 5 Pirated Games for 2011 = 5.05 mu. On an install base of ~90 million units.
- 360’s top 5 Pirated Games for 2011 = 3.90 mu. On an install base of ~60 million units.
- PS3’s top 5 Pirated Games for 2011 = 3.90 mu. (*Est: On an install base of ~55 million units)
- The Total here is 12.85 million Games being Pirated across the Big 3 7th Gen Console Platforms. As compared to 17.6 million PC Games in the top 5. Does this constitute a success story? Not really; if for any reason remember that Consoles individually are fractions of the install base for PC Gaming.
Great feedback "Anonymous"!!! I might adjust the piece & article to reflect this input/feedback as an addendum. So even if Piracy rates are effectively Zero (0) on the PS3 ..... there's still more Piracy occurring on the "Consoles" than I'm sure either platform (Wii/Xbox) likes seeing. It kills their value proposition; especially when coupled with Secondary Sales/Loaning still occurring on a scale that rivals or exceeds that of Piracy on the PC. I have to go back to my friend loaning me 6 PS3 games. They all worked great. IF I were a Pirate... he saved me a ton of time having to go crack/download the game... and it's all completely legal. No money ever went back to the Game Developer. Again...thanks for the inputs/feedback!
- If Consoles ever did reach the same Install base levels as the GPU + APU (Integrated Gfx) ((est: 600 million Gaming Install Base) market combined for gamers, and Piracy rates stayed as high as they are on each Console today – then Piracy would actually be far worse on Consoles than it is on PC’s today.
- Clearly… if Consoles had the same Install base as their PC counterparts, they have then failed to put a dent into Piracy rates.
See how statistics like this can be abused?
That's one reference from Intel, a source with no investment in console gaming and trumpeting PC gaming, that uses VGChartz as one of its references, created to counter the claim that 90% of PC games are pirate copies. It was not its intention to investigate piracy properly on consoles, and it only deals with the console comparison by some highly speculative numbers, which notably include Nintendo and Nintendo's utterly crap security is hardly representative of how resistant to piracy consoles can be, whilst also making up numbers for PS3 that didn't play out because the security was locked down. It's hardly what I call unbiased or thoroughly researched. How do they even conclude piracy has increased on consoles without a history of piracy on previous consoles?! The real emphasis of the article is to counter the 90% figure and highlight that alternative models (F2P) can stem PC piracy.Yeah, but the percentage seems to be higher when you take into account the number of users...
There is no known vulnerabilities for PS4 that enables playing pirated games.
The problem with that argument is the '250 million' user figure for PC which is a grossly oversimplified total number based on GPU sales (which ignores upgrades).
That's one reference from Intel, a source with no investment in console gaming and trumpeting PC gaming, that uses VGChartz as one of its references, created to counter the claim that 90% of PC games are pirate copies. It was not its intention to investigate piracy properly on consoles, and it only deals with the console comparison by some highly speculative numbers, which notably include Nintendo and Nintendo's utterly crap security is hardly representative of how resistant to piracy consoles can be, whilst also making up numbers for PS3 that didn't play out because the security was locked down. It's hardly what I call unbiased or thoroughly researched. How do they even conclude piracy has increased on consoles without a history of piracy on previous consoles?! The real emphasis of the article is to counter the 90% figure and highlight that alternative models (F2P) can stem PC piracy.
That's a 'discussion style' eastmen evokes, with indirect responses to direct questions, and people posting long, considered arguments only to have a different point raise. And then claiming MrFox was moving the goal posts! Someone else posting the same concept (you or Rangers, say) would get a more reasoned response because we know they'd deal with counterarguments.but to me it didn't seem anybody was actually reading them & only providing one sentence out of many as a counterpoint.
That's a 'discussion style' eastmen evokes, with indirect responses to direct questions, and people posting long, considered arguments only to have a different point raise. And then claiming MrFox was moving the goal posts! Someone else posting the same concept (you or Rangers, say) would get a more reasoned response because we know they'd deal with counterarguments.
As for the one sentence, that one sentence is IMO all that's needed. When someone says, "piracy on PC is no worse than on console" and links to a Forbes article to support their argument, a quote from that same article saying, "piracy is not as bad on console," blows great holes in the supporting evidence, such that one even questions if it was read before being linked to.
The most critical advantage of bluray is control and ownership. Do you remember the million threads about that? The gamers expessed as much in polls and market research. The loud cheers at E3 2013 made it clear, so did the sales, so did MS backtracking. DD is making zero progress towards this advantage because it cannot, hence why discs are still 80% of AAA games sales. And since some prefer DD, and the HDD is necessary for indies and very lucrativr DLCs, having both in a single sku was a no-brainer. The HDD is mandatory and cannot be removed.The pros get bigger for Flash and DD each year. Towards the end of 2016 these points will be the same or more in favor of flash / dd .
While bluray will still hold onto cost of replication as its sole win but I'm sure we will have the same talk then as we have had each year since this thread was created.
Why didn't they even try?
Arcade SKU was identical save for HDD. An optical free SKU would need a whole new case, mobo possibly to maximise space reduction, and in fact entire new internal design, and provide another headache for stock management. What if consumers don't want it? What if they do and you're left with lots of the full-fat models? The other option is release a full size XB1 without optical drive and save $20, which if you pass on to the customer makes little difference. It makes little sense at launch as an unnecessary complication.The idea of making a second sku at launch for lower price was done by MS (in reverse) with the arcade 360.
So are you implying a vocal minority on a discussion forum continues to make 80% of gamers buy discs instead of DD?Of all the people in this forum & the one that had the most vocal anti-DRM stance that I can remember & you seriously ask this? Unbelievable.
MS completely changed their whole plans to appease the outcry. Head of Xbox was changed, CEO is gone. It's not surprising they haven't done a digital only system yet. I suspect that if they can do some early evangelism & give more upside & less downside to going digital then we might have slim chance of them trying a digital only console SKU alongside a Bluray console for the next generation. But at the rate they are going now I'm not even sure a Xbox console next generation is even guaranteed.
Tommy McClain