Vgleaks put up a new article on the PS4 architecture evolution. However, there was an interesting picture of the memory subsystem. That shows the breakdown for the memory buses.
http://www.vgleaks.com/playstation-4-architecture-evolution-over-time/
PS4:
Durango:
(If these are accurate) One thing that jumps out at me is that the CPU on Durango, will have much higher bandwidth available. The coherent access between GPU and CPU is much faster as well on Durango as well.
I would assume that what Sony has for the CPU is sufficient (unless it's supposed to be 20 GB/sec per module) so I wonder why MS would need 2X the bandwidth. Perhaps if the GPU can execute entirely out of the ESRAM (with some streaming consuming the 25.6 GB/sec DMA's), the CPU's can staturate the rest of the bandwidth from the main memory (20.8 + 20.8 + 25.6 = 67.2 GB/sec) .
Seems to me that this would be a better model for full utilization of all resources.
http://www.vgleaks.com/playstation-4-architecture-evolution-over-time/
PS4:
Durango:
(If these are accurate) One thing that jumps out at me is that the CPU on Durango, will have much higher bandwidth available. The coherent access between GPU and CPU is much faster as well on Durango as well.
I would assume that what Sony has for the CPU is sufficient (unless it's supposed to be 20 GB/sec per module) so I wonder why MS would need 2X the bandwidth. Perhaps if the GPU can execute entirely out of the ESRAM (with some streaming consuming the 25.6 GB/sec DMA's), the CPU's can staturate the rest of the bandwidth from the main memory (20.8 + 20.8 + 25.6 = 67.2 GB/sec) .
Seems to me that this would be a better model for full utilization of all resources.