Excited for this. Alan Wake was a surprisingly great game when I played it.
Considering the importance of light and shadows, this has the potential to really be a showcase for RT lighting in a similar way to how Control really showcased RT reflections to good effect.
If Remedy successfully show RT lighting being used artistically/cinematically (unlike pretty much all other RT games that have RT lighting) in additional to realistically that will be an absolutely huge step forward for RT lighting. Considering that Remedy is very much a developer who attempts to make their games mimic episodic TV series in both look, feel and storytelling, I have high hopes for this.
I really hope Remedy doesn't disappoint on that front and we end up just getting boring realistic RT lighting with no cinematic/artistic use of RT lighting. That cinematic/artistic use of lighting is absolutely huge for anything that goes for a horror vibe.
Regards,
SB