The question....
Why didnt anybody think of this before?, this revelation surely had to have crossed the mind of some other game programmer at one time or another. Was it not possible previously or something?.....will it do away with unsightly effects like we're seeing in games like oblivion, and BF2, where objects magically appear off in the distance as we approach them?
One big texture, with unique objects, instead using identical, redundant objects in a scene to save memory......why is this a new thing?
Why didnt anybody think of this before?, this revelation surely had to have crossed the mind of some other game programmer at one time or another. Was it not possible previously or something?.....will it do away with unsightly effects like we're seeing in games like oblivion, and BF2, where objects magically appear off in the distance as we approach them?
One big texture, with unique objects, instead using identical, redundant objects in a scene to save memory......why is this a new thing?