4x SSAA Ti4600 scores

Discussion in '3D Hardware, Software & Output Devices' started by Ante P, Jan 19, 2003.

  1. Colourless

    Colourless Monochrome wench
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    Basic locking a vertex buffer that manytimes, might be just a 'tad' slow. However, it might not matter too much, if you are only drawing the frame once.

    Anyway, would it be possible to create a single vertex buffer of say 20k verts and then use the World matrix to just shift the transformed positions of the verts, sort of like how you can use a display list in OpenGL?
     
  2. Basic

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    You're right, it isn't like it need to get a high framerate. :) And "a couple of million" is actually 2M for 1600x1200, and less for smaller windows. It's one quad per pixel IIRC.

    Shifting a mesh has been concidered. But I didn't like it because it would mean a non-uniform way of setting the position of polys. Within the mesh, it would be the function filling the vertex array that makes a difference. On mesh borders, it's the shift in the world matrix.

    In this test I'm intentionally paranoid about having all rounding errors as uniform as possible. Just because it's rather sensitive here. It's probably overkill, but otherwise I would always think about if unexpected stuff could be mesh-border-errors.

    Others:
    Sorry for the thread-hijacking. Just move along past us, nothing to see here.
     
  3. Ante P

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    How do I grab screenies in 3D Mark?

    I've never been able to.
    I've tried the basic print screen, HyperSnapDX and Fraps, none of them worked.
     
  4. OpenGL guy

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    I believe F12 will do the trick.
     
  5. Ante P

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    ahh thanks, they shoudl really be more clear on that since Print Screen and other screen grabber proggies doesn't work with their software

    here's the pic, personally I think it looks like expected(?)

    http://www.nordichardware.se/artiklar/Grafik/2003/nv25AA/max4xss.png
     
  6. AdamK47

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    Does this work in OpenGL with these drivers? It's supersampling alone, so I should work. Is there a hidden option implemented for OpenGL.
     
  7. AdamK47

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    Oh great! I've imposed a question that has both ended this thread and destroyed the minds of all who read it by the shear complexity of it all.
     
  8. Ante P

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    No unfortunately all the "hidden" modes are only availible in DX.
    Guess you'd have to use NV1x emulation to get SS in OGL. :(
     
  9. Hyp-X

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  10. Ante P

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    *wonder what his 9700 Pro would score with 4x SSAA*
    guess I'll never know since ATi doesn't seem to read their own product presentations ;)
     
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