This test runs game test 1 at a resolution of 640x480 using software vertex shaders. Game test 1 is very
amenable to CPU measurement as the materials used are simple and most of the screen consists of single-textured,
low polygon background objects. We also run game test 3 at a resolution of 640x480 with the use of
dynamic shadows disabled. The optimized code path for 1.4 pixel shaders is disabled, since that feature should
not be credited in this test. Note that this test still depends somewhat on the graphics hardware, but these
settings reduce the dependency.
The CPU test result can also be used as good measure of the software vertex shader speed. Vertex shading is
an important part of 3D game performance. Similar calculations as vertex shading are needed in other parts of
3D game software, such as real-time physics.