3dc support petition for everquest 2

Discussion in 'PC Gaming' started by jvd, Jun 4, 2004.

  1. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    Why is it that only now everyone is going crazy on normal maps compression, seeing we have had a standard for bloody years (DXT5)...
     
  2. Simon F

    Simon F Tea maker
    Moderator Veteran

    Joined:
    Feb 8, 2002
    Messages:
    4,563
    Likes Received:
    171
    Location:
    In the Island of Sodor, where the steam trains lie
    Perhaps if we knew the answer to that "the universe would be instantly replaced by something even more bizarre".

    Besides, the compression rate of either is hardly outstanding. <shrug>
     
  3. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    because dxt5 hasn't been used much (just look at the normal maps in eq2) and we might as well push for the newer version which is better than the old version
     
  4. Sxotty

    Legend

    Joined:
    Dec 11, 2002
    Messages:
    5,497
    Likes Received:
    867
    Location:
    PA USA
    Hey can we have a petition to never release everquest instead :p They can keep putting new features in forever and I won't have to pay them a monthly fee ever.
     
  5. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    I want the Bunny Dimension!
     
  6. Simon F

    Simon F Tea maker
    Moderator Veteran

    Joined:
    Feb 8, 2002
    Messages:
    4,563
    Likes Received:
    171
    Location:
    In the Island of Sodor, where the steam trains lie
    [Devil's advocate mode] Which will be supported by how many vendors? Why not ask for dxt5 and then, if the developer has time, 3dc?[/D.A.M.]
     
  7. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    if the game wasn't so close to completion i would ask for both. But since the game is due out in sept we are hoping for 3dc support. As we might not be able to get even 1 of the two in. Why not go for the one that is better looking ?

    after all sony is now adding in sm3.0 support . for just one vendor .
     
  8. Simon F

    Simon F Tea maker
    Moderator Veteran

    Joined:
    Feb 8, 2002
    Messages:
    4,563
    Likes Received:
    171
    Location:
    In the Island of Sodor, where the steam trains lie
    Because N, "the number of systems supporting DXT5", is very much greater than M, "the number of systems supporting 3DC", while the additional quality achieved by 3DC over DXT5 is not that significant.

    Therefore, on average, DXT5 is the better looking system. <shrug>
     
  9. PatrickL

    Veteran

    Joined:
    Mar 3, 2003
    Messages:
    1,315
    Likes Received:
    13
    While number of cards supporting SM 3.0 is vastly superior to the number of cards supporting SM2.0 ? :shock:
     
  10. Simon F

    Simon F Tea maker
    Moderator Veteran

    Joined:
    Feb 8, 2002
    Messages:
    4,563
    Likes Received:
    171
    Location:
    In the Island of Sodor, where the steam trains lie
    All I was arguing was that if you are going to have compressed normals and were going to support only one of either DXT5 or 3DC, then the former is the logical choice.

    It is, of course, preferable to have both - development resource permitting - and there'd probably be relatively little extra work to support both <shrug>
     
  11. V3

    V3
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    3,304
    Likes Received:
    5
    Hmm, what happend if the developer just compress their original normal maps, which will degrade quality and use 3dc as performance improvement feature instead of quality improvement feature ?
     
  12. Simon F

    Simon F Tea maker
    Moderator Veteran

    Joined:
    Feb 8, 2002
    Messages:
    4,563
    Likes Received:
    171
    Location:
    In the Island of Sodor, where the steam trains lie
    I agree that 3dc offers quality improvements but I don't see how it would improve performance. Both, AFAIU, are 8bpp formats, the only difference being that DXT5 produces 4 channels, whereas 3dc produces 2 which are therefore more accurate.
     
  13. V3

    V3
    Veteran

    Joined:
    Feb 7, 2002
    Messages:
    3,304
    Likes Received:
    5
    I wasn't comparing it to DXT5, I was just comparing it to uncompressed normal maps in term of quality and performance.

    My point was if you petition the developer, you know there are chance they would just compress the normal maps that they have in hand and not bother about making normal maps of higher resolution.

    But I didn't know that 3dc doesn't offer performance improvement over DXT5, from the preview and info of 3dc, I thought it does. Well you learn something new everyday. Thanks Simon F.
     
  14. Simon F

    Simon F Tea maker
    Moderator Veteran

    Joined:
    Feb 8, 2002
    Messages:
    4,563
    Likes Received:
    171
    Location:
    In the Island of Sodor, where the steam trains lie
    Sorry, my misinterpretation.
    I guess that rather depends on how the normal map was generated in the first place. If they used the technique of taking a very detailed, high polygon model to produce the normal maps, then it should be simple enough, but obviously there are still data management issues to contend with.
    OH! Don't take my word for it. It was just my impression from comments on this forum!!!
     
  15. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    So in the end this fabled 3Dc is just an overhyped, overstimated, old, used-by-no-one feature... Yay...
     
  16. Simon F

    Simon F Tea maker
    Moderator Veteran

    Joined:
    Feb 8, 2002
    Messages:
    4,563
    Likes Received:
    171
    Location:
    In the Island of Sodor, where the steam trains lie
    No, I wouldn't want to imply that at all.

    3dc does, indeed, give a better way of storing compressed normals than the DXT5 trick. My point was that if you are going to support 3dc then, for the sake of your customers, you probably should also do the DTX5 version. Alternatively, you could use methods with even higher levels of compression.
     
  17. London Geezer

    Legend Subscriber

    Joined:
    Apr 13, 2002
    Messages:
    24,151
    Likes Received:
    10,297
    ^^ My point exactly.
     
  18. Humus

    Humus Crazy coder
    Veteran

    Joined:
    Feb 6, 2002
    Messages:
    3,217
    Likes Received:
    77
    Location:
    Stockholm, Sweden
    Don't say that until you've seen my upcoming 3Dc demo.
     
  19. embargiel

    Newcomer

    Joined:
    Feb 7, 2003
    Messages:
    109
    Likes Received:
    0
    Are you sure about that? :shock: Was that really E3 2004?
     
  20. jvd

    jvd
    Banned

    Joined:
    Feb 13, 2002
    Messages:
    12,724
    Likes Received:
    9
    Location:
    new jersey
    the videos at ignvault eq2 site say it. They ask and the dude says geforce 4 ti 4600s and the guys with the video camera goes are you sure its not on the 6800s because thats what it was running on in the nvidia booth. They went no .

    So mabye it was just that they didn't have enough 6800s they did have alot of pcs running it on the show room floor.

    dunno why 4600s and not fx chips .... oh wait i know why :p
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...