3 PS3 = 140 times faster than C2D 2Ghz on a brain algorithm for vision and language

Discussion in 'CellPerformance@B3D' started by one, Sep 25, 2007.

  1. one

    one Unruly Member
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    http://www.eetimes.com/news/latest/showArticle.jhtml?articleID=202101163
    http://www.power.org/devcon/07
     
  2. Titanio

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    Cool stuff! There's details of other winners here too:

    http://money.cnn.com/news/newsfeeds/articles/marketwire/0305966.htm

     
  3. Arwin

    Arwin Now Officially a Top 10 Poster
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    Pretty amazing!

    Also gives an interesting perspective on how hard it is. Don't expect too advanced routines in games for this using the EyeToy or Vision cams on the consoles ... the whole thing about being able to identify a tennis racket in realtime and use that instead of a wiimote suddenly seems a little bit further off than some head-honchos suggested. ;)

    I also like the implication that you can really just shell out 1500 bucks, get three playstations and do this kind of stuff.
     
  4. GMâ„¢

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    That really is quite amazing. Is it down to that specific type of algorithm being better optimised for the cell style architecture or is it just raw performance, because how would a C2Q do in comparison to the dual-core results?
     
  5. patsu

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    The contest is divided into 2 regions. CNN lists the winners in region 1 (Americas).

    According to http://www-304.ibm.com/jct09002c/university/students/contests/cell/, the winning projects for region 2 (Europe and Asia) are:

    * Exact CT Reconstruction on Cell Broadband Engine Architecture
    Zhenxing Han, Yannan Jin, Liji Cao, Qing He, Si Chen and Xueming Yu Shanghai Jiaotong University

    * Multi-resolution Texture Synthesis on Cell/B.E.
    Wei Tong, Shien Deng and Gang Pan
    School of Computer Science and Technology, Tianjin University

    * H264 Real Time encoding on Cell/B.E.
    Yao Zou, Xun He, Xianmin Chen and Lei Zhu
    Shanghai Jiaotong University

    * A Novel Grid Space with Cell Powered
    Qi Lv, Chunfeng Si and Tao Yan
    Nanjing University
     
  6. Shifty Geezer

    Shifty Geezer uber-Troll!
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    There's a big difference between recognizing an arbitrary object using a brain algorithm and following the motions of a known object. Following a tennis racquet is no different in principle to following the markings on an Eye Of Judgement card. The idea (I think it was from MS) of having a game recognize whatever you pick up is a long way off, but comparable Wiimote like activities aren't beyond the processing abilities of Cell.
     
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