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  1. Globalisateur

    Checkerboard Rendering in Dark Souls Remastered

    This is a summary of the talk about the checkerboard rendering used in Dark Souls Remastered on Pro and XBX. It's a work done by QLOC. It's a very interesting document about CBR rendering and a rare source of information about some specific hardware existing on Playstation Pro (Neo): ID Buffer...
  2. DmitryKo

    Introduction to DirectX Raytracing (DXR) - SIGGRAPH 2018

    Introduction to DirectX Raytracing: Overview of Ray Tracing Peter Shirley, NVIDIA http://intro-to-dxr.cwyman.org/presentations/IntroDXR_RayTracingOverview.pdf 7 Ray Tracing Versus Rasterization for primary visibility Rasterization: stream triangles to pixel buffer to see that pixels they cover...
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