optimization

  1. S

    OpenCL Optimization Case Study: Simple Reductions

    Hi, Can someone repost the article "OpenCL Optimization Case Study: Simple Reductions" published initially by AMD and Bryan Catanzaro at 8/24/2010? http://developer.amd.com/documentation/articles/Pages/OpenCL-Optimization-Case-Study-Simple-Reductions.aspx Best Regards,
  2. Cyan

    Console optimisation, a gone myth? RE3R runs at 140+fps avg. on the GTX 1650 & 40-50 on a 10 y.o GPU

    There is a talk about the optimization in consoles, but today the hardware of consoles and PCs is very similar, so you no longer have to take advantage of Xenos or the Cell to the maximum, since the graphics APIs access the hardware to the metal. With The Windows 10 game mode that allocates...
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