edge

  1. R

    Rendering only critical elements (edges) at native resolution and everything else at half/quarter

    So if MSAA 4x is sampling critical portions of the image with 4 samples and everything else with 1, why can't we render critical portions at 1 sample and everything else at 0.25 (1 sample per 4 pixels)? Is there a technique that does that on PC? Maybe checkerboard rendering renders edges at...
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