directx

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    Direct2D and DirectDraw how to draw characters from different language ?

    Hello, I am using D2D1_1 api over Direct3D11_x. I am using win32 api. I can print any character from keyboard (EN, RU, ...other) on MessageBox. That works well with standard lantin characters "abcdef…@+?!123" However, when it comes to RU characters on direct2D drawing my program throw following...
  2. D

    Diligent Engine 2.4.c - GLTF2.0, PBR, Shadows, Dear Imgui and more

    The latest release of Diligent Engine combines a number of recent updates (GLTF2.0 loader and PBR renderer, shadows), enables Vulkan on iOS, adds integration with Dear Imgui UI library, implements new samplers and Tutorials. Check it out on GitHub.
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    Handling resource state management in Vulkan and Direct3D12

    This article describes resource state management system used by Diligent Engine (a modern cross-platform low-level graphics library) to handle transitions in Vulkan and Direct3D12. There are two ways. The first one is fully automatic, where the engine internally keeps track of resource states...
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    Checking which graphics API version is used in a game

    So, I was wondering. While Afterburner and other applications allow me to roughly check what graphics API a game is running, it doesn't give more precise details. Is it possible to check which specific API version (feature level?) a game is running (and used extensions in the case of OpenGL)?
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