direct3d12

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    Does DirectX Raytracing API supports MultiGPU rendering?

    Hi! I am a beginner in DirectX world. The raytracing API is very impressive. However, I have a question, does it support multiGPU rendering? If so, how? If the DirectX raytracing supports multiple rtx gpus, real time rendering could be even faster. I would like to have your suggestions.
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    Diligent Engine 2.4.c - GLTF2.0, PBR, Shadows, Dear Imgui and more

    The latest release of Diligent Engine combines a number of recent updates (GLTF2.0 loader and PBR renderer, shadows), enables Vulkan on iOS, adds integration with Dear Imgui UI library, implements new samplers and Tutorials. Check it out on GitHub.
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    Combining multiple vertex buffers in D3D12

    Suppose I have some vertex position data, where several vertices have the exact same (x,y) coordinates, but in general have different z coordinates. It would then be natural to decompose the vertex storage by indexing into two vertex buffers: one for the (x,y) coordinates, and one for the z...
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