Textures on 360 seem to use point filtering in the mid-distance...
I really doubt the promised features and preservation of consumer rights were mutually exclusive.
It was clear before E3 Sony's policies were more relaxed. Before the X1 was even annouced they said the console would work offline and not block...
Hope we wont see too much more low res DOF on PS4. It's visible at the start of the Killzone vid too.
I very much doubt they left an extremely important presentation showing their past three years of work unoptimised, "for sh**s and giggles".
Isn't that a number from 4 years ago? Might be less now.
Are those only used in cutscenes or in game?
I think a difference is that we don't have any indication that it is difficult to program for. A Wii core should be really well documented by now....
It's not worse than Skyrim.
Their choices and success with the Wii are enough to think they would do it again.
FXAA doesn't fall under general purpose computing though, it's graphics work that would go on the GPU on any other platform than PS3. They would...
Performance is sometimes similar to PS3, but stressing scenes are much worse.
COD and Halo raised resolution in their most recent installments ;)
Games are certainly using the eDRAM already, and yet struggling with transparencies. It won't be something devs have to get used to using either.
The Mass Effect 3 Special Edition DF face off mentioned that Black Ops 2 seems be the only Wii U game with MSAA.
Article was updated:
There are grenade spawns around maps and from ordinances.
The fundamentals are what they've done well.
Also, vehicles in this games are still fairly easy to take out. They are well balanced.
They focused on the important things, the core Halo experience - the vehicles, weapons, AI, physics, and player choice. The sandbox is smaller,...
It can be overdone,
Here for example:
Every part not in shadow has bloom, and it tires the eyes after a while. And as a multiplayer...
Hey dummies on this page, USE SPOILER TAGS.
They released high quality screens to show off the pc version.
Look at the ODST analysis, that's way more thorough. Where's the latency and co op tests here?
Latency tests should be a standard feature in...
Some moving objects, like the swaying trees in the last few levels have real time shadows that fade out at a fairly close distance.
Max Payne 3 and RDR didn't have bullshots, or most of the press screens weren't.
Rockstar typically doesn't use bullshots. But those pics aren't full size and are bad quality captures.
The amount of bloom in this game kind of tires the eyes after a while.
There's no need for graphics options, its 8 years old. You couldn't change fov without the console in the original either, and I think it's just...
You shouldn't be blindly trusting PR like that but it seems to be accurate this time (though that image is a little too compressed to judge).
Textures are utterly dreadful on both platforms, any 'victory' on either side is hollow.
I'd say motion makes aliasing and other upscaling problems more noticeable. Shimmering is more noticeable than static jagged edges.
Scaled (lanczos through irfanview):
Turn off the in game AA. Supersample with the fix instead, it's not very demanding.
Still the best RPG in a very long time.
Currently on Dark Souls (PC)
How hard is AF for Vita? The game needs it bad.
He mentions Doom 3 is typically more demanding for the...
Lens of truth never play games all the way through (rarely past ther opening scenes even), and I doubt DF plays everything the whole way through...
It would have been impressive in 1994 ;)
There will be plenty of F2P games on consoles next gen, and they will still be developing and maintaining their engine for the new platforms.
:\ Mounted flaslight, more lights, are they trying to take out the scares :???:
Similar to what Saint's Row 3 does?
Seems like the whole sky is treated as a light.
What is it that seperates them from the fake stuff in...
A lot of the complaints in here are old, but here is how to fix a lot of the problems with Borderlands pc (including fov):...
Not consoles at 2560x1440...
I think the lighting looks a bit nicer here:
Very linear and non-interactive :\
Also very low quality SSAO.
On the default setting is still does let a few jaggies through, and it's best combined with their post AA. But you can increase it's quality with...
Plenty of games are still coming out, and people still want to know which version to purchase.