In reflections, wouldn't the obvious use be the shading of reflected surface?
Combining materials, perhaps lighting to single or couple of...
VRS is slightly tweaked MSAA.
Not entirely sure what allows to feed the change in subsamples shading to hardware.
Pretty sure the generation of...
It's most likely standard RDNA2 features.
VRS is basically a tweaked MSAA.
It certainly is not the most important features after RT.
I'm not even...
Microsoft DirectX 12 and Graphics Education (Sampler Feedback, Mesh Shaders, Inline Raytracing, PIX.)
Raw 3840*2160 16 bytes per pixel is ~130MB.. (Unless I fail again in math.)
I think we will be good, especially if basis or similar texture...
Oh I know, did 5.1.2 to our living room. :D
Anyway, a way to have active speakers linked together and just point them to software would be amazing.
I would say that most games half recent 3D engines use object based sound, at least from Crysis onward.
How they mix for speakers and headphones.....
The video talks about binaural like tech recorded either by binaural microphones or in terms of games using proper filtering and such to record...
Yup, it was the most interesting talk.
I'm not sure if Atmos has ability to have sound source under you.
At least there is no home or theatre spec for full freedom with placement of...
I'm more worried about performance pitfalls due use of Cuda cores in cases in which might be better if RT core could handle it by itself....
They did add new features which can be used with rasterization. (Mesh shaders, texture shading stuff etc.)
If they reduce possible limitations of...
Yup, really nice series.
2nd video has nice comparison on rasterization and RT. (Doesn't do the usual RT simulates light crap.)
In general RT means more surface points for shading.
More shading power the better.
Shading efficiency is also going to be very important, in RT...
A Survey of Temporal Antialiasing Techniques (Lei Yang, Shiqiu Liu, Marco Salvi)
Isn't this where Nvidia is heading as well?
At least they did do research on the topic.
Chiplets work nicely on CPUs, so I'm sure everyone is...
If it's power efficient in compute, I'm sure there is market for 500 watt boards.
If it scales linearly single chip version should be around 125...
If you drop single frame from 30fps it will be visible for 8ms, instead of 16ms like on 60hz monitor. (Frame takes 34ms to create and is viewed...
Any problems on 60hz monitor will cause 16ms hitches, on 120hz it's 8ms.
Also the additional stable frame rates can mean less problems overall.
Stable 40 fps is a nice upgrade to 30fps, every bit helps in low framerates.
Could be nice if some games allow it as a choice when 120hz TVs are used.
Always been more interested in possible new features than just raw power.
Plantes + Ps5 version with VR would be lovely. (Although Elite on big TV and surround sound is amazing.)
Sadly there has not been any news on new features with Navi. (Or at least I haven't heard of them.)
So it's most likely missing features from ps4...
It's been very long time from last big change to planets.
They did show very basic cloud tech during kickstarter, so they most likely...
From what I gather this is pretty much identical to traditional checkerboard rendering, with each GPU has been given a their own MSAA pattern....
Carole & Tuesday season 2 finally came to Netflix, so it's first in my to watch list.
Their volumetric tech seems to get more mature each time we see it.
Looks quite lovely.
Clipping when polygon hits edge of view frustum pyramid and is cut to new polygons which reside within it, thus increases amount of visible polygons.
Also many times destination alpha channel was used to write data which would be used as mask for such reflections etc.
3 passes certainly...
A great collection of light transport papers.
There was also nice videoblog on writing simple Vulkan renderer which had mesh shader pipeline. (From Arseny Kapoulkine with sources in Github...
With high quality VRS the visual drop is pretty much invisible, but performance gain is very scene dependent.
Medium does get quite nice...
Yup, fun little show.
Will watch OAD later.
I wonder if the TAA is basically the Alias Isolation Mod on PC, I refuse to play the game without it anymore.
A:I had such an amazing tech,...
Should be quite interesting CED this time, HDMI 2.1 in lot of devices etc.
Started playing Pirates! and Civilization5 with my son, good times. :)
Just amazing amount of information on color, lighting, composition etc.
Yup, very nice.
Starting to fumbling with quixel and virtual textures, should be quite nice combination.
Started Death Stranding and it does feel quite nice.
Nice video. :)
This reminded me, has there been information about how the GI tech has evolved from the 6 time of day bakes in Horizon?
First Death Stranding video.
Peering Through a Glass, Darkly at the Future of Real-Time Transparency, SIGGRAPH 2016: Morgan McGuire
They save quite nice amount of memory and get nice and defined hard surfaces with vertex normals.
Quite happy not to see classic normal map...
Last years presentations were amazing.
The volumetric cloud presentation would have fitted nicely to GDC.
Instant meshes is nice.
Perhaps each machine comes with calculus stick.
Actually, that would be awesome.
Calculate intersection with stick and get 1$ off from next...
If there is fixedfunction units dedicated for it, then I would call it hardware. (Ie. Hardware for BVH traversal.
I doubt no-one would call fully...
A look to general tech in Star Citizen.
The fact that the game is in huge world space and ships can actually move things which players...
Yup, one of the better videos on ray tracing and acceleration structures.
Honzuki no Gekokujou seem nice after couple of episodes.
Traditional 'suddenly in other world' trope, but main character is book loving girl which...