If you're willing to believe all this mess.
From my point of view me ,it's "twillight zone's" news ... :lol:
Joel knows , too ,that she knows.There's clarity in both souls about that.
It's a silent mutual acknowledgement or an untold sworn oath to stick...
I think the real quote might be refering to annual salary.(/jk)
"640k $ ought to be enough for everyone".
There.Sounds much better.
Kudos to MJP. Looking forward for the game.
frankly , QD doesn't have the best tech around(far from it) it's just good artists + much more time spent to make things look better .
all in engine.
Yes,that´s true. On the 2.2 kits, less was available.
Less than that.Most kits until pretty recently had only 1.5 GB usable for graphics
light prepass engine => have to Submit geometry twice
Fully defered => don't have to
*to keep in mind berfore starting any discussion on...
he actually did a lot on its spare time :lol:
TTP is right , Uncharted would be a great candidate for very good move control scheme.
ND just said " F*** the move we don't want that thing "...
Ultra classic tech. Lots of game had that for sometimes now.
"IMHO" shouldn't be necessary.
I don't see how you can beat dual screen solution with interlaced/sequential tech.
No cross talk ,no ghosting...
Sphere and parabole,in fact.
I still think the visual qualities of the gt games are ultimately artist driven.A really good eye .
For the car paint , they Use a custom shader with 1d lookups to reproduce a mesured BRDF of each car.
They used a spectrophotometer to capture...
I'd go with hard.
This game is about the feeling of desperation.
You get the complete feeling playing hard ;)
Full Install is 3 DVD.
no sotc ,Ico , or uncharted animation systems ?
HDR IBL +Mesured BRDF (also primitive based raytracing for the headlights intereflections ) is not that bad , Imo..
That's called participating media.(meaning the air is a physical medium that can receive light )
With light occlusion.
Switching basic blinn phong shading model to more realistic and rich shading models like Oren-nayar+cook torrens will require x3 or x4 time the...
You should make that at least twice , IMO.
I see no problem at all with the zelda demo.You could most probably add AA.There is a lot of much more impressive looking (actual) games on...
only one it appears.
Btw i don't recall thet the rebirth demo has ever been matched by final hardware,has it ?
some MS kinect presentations.
how ? she did'nt say a single line in HR ,and for good reason.But she's fine since she didn't have to talk.
Still ,the in-game model didn't do...
yes ,too bad ,since the body is the only thing there is to her (they replaced her really bad voice acting ,she's just body actress).
As for the...
In fact , japanese have some influencial top of the line gpu coders.
The average is pretty poor , but the top is more than competent.
Team A did the first .Team B took the second episode.That's the way it works at Ubisoft.
I didn't follow for the third and next episode,but i...
Most importantly it's from eric Chahi.
3D Realms demoed dynamic portals (Prey) in 1997.
Nebula is not pro. and i could disagree with the second part also.
Carmack's take on this sounds about right : 25-35% Api overhead plus single...
Non sense.Most console developpers have a fully PC engine path.
Wasn't Wreckless (double steal) the first HDR game (2002)?
oh: source game
It uses GPU for graphics and SPU for physics.The cell was never meant to do the graphic tasks , a custom GPU (not cell based) was in the design...
No ,the bathtub ducks was a gpu demo and supposed that way (done by Qgames guys if a recall correctly)
The cell only demo was the parallelized...
Yeah ,Kawase and other Tri-ace graphic researchs have been pretty hightly influential in the industry .Remember wreckless (double steal)?
Yeah , i never saw a shader looking that good in ambient lighting.Physically correct shading model (or better approximation of correct behavior)...
Every game is scripted...
Crysis 1 AI is certainly not better (and is admitedly broken by crytek -AI system disconected from animation timings/reactivity).That's suposedly...
supposed HQ 1080p/60...
Absolutly.That is an improvement.I really like the look and color scheme.
edge might kill the too small polys.
You mean, like ' IBL ' ? ;)
GT5 obviously.Then , every game using environement lightprobes/SH to light dynamic objects.That's a LOT of games really.
Edit: It's hard to...
I know Heavy Rain does it.
The methods to blend more nicely low rez buffers are pretty well known ,but i don't think PD could afford the extra cost.
It's runnig on a big PC.
And i don't think they even have signed anything yet (if ever...)
at least the spu stuff on BF3 should be a lot more advanced and deeper than Crytek's barely scratching the surface...