So when these guys talk 275M polys etc., they're too stupid to realize that they can only load one attribute per clock? Seems like all of those...
This is my feelings too. Whenever this discussion comes up someone screams we don't need all those polys because that's 4 per pixel blah, blah,...
It's too bad that these pr poly numbers don't factor in other limits in the system. But, hey, I realize its a numbers race for those companies...
Last year people were complaining about the 360's 500M polygon/setup limit. People were comparing it to the 1billion poly spec for the ps3. How...
So funny what these guys spew. I laughed when he said that the game demonstrated what RSX and cell working together is delivering. Didn't...
Why is this any different than streaming from DVD. Seems like the question isn't how much disc storage you have but how much data you can get...
What does that mean exactly? I never knew.
Is there some structural difference in the ppe in comparison to the spe that makes it such a poor physics op performer?
Can someone translate? Why does the ppe perform so much worse than the spe and the p4? And what does this mean about the performance of the xcpu...
Cool, we have another insider.
Let's just wait till February assuming we get playable stuff.
Well the impression you were giving was that you had first hand knowledge that it was indeed prerendered.
So you're basically inpersonating someone else.
So you're confirming it was rendered in lightwave?
It would be fine if you didn't come across as a huge ****** with that last comment.
By the way, I said f a n b o y, nothing obscene.
Okay, dubert is a liar. Why do you waste your time here kid?
Maybe I'm confused. Is he claiming he wrote the software that rendered the Killzone e3 demo?
Wow, that statement is just, just ... Wow!
That's really impressive if they are producing games like MGS4 on hardware 10 times slower. No wonder Kojima said that he could do the game on...
My thread title was incorrect. I should have said are there any devs out there using predicated tiling?
That's amazing that you guys have overcame all the pitfalls and headaches of hdr rendering in software using sm 2.0 while companies like MS, Ati,...
I'm confused. Is Int8 considered hdr lighting? I thought RGB was int8.
Those are my thoughts.
No, with these changes you would hope that the game runs a 60fps.
Thanks for the info, Asher.
Recent hands on have the game looks great.
I wonder how many devs are using the vmx units and/or if its usage is transparent.
Are it could just be a tech guy's comment to a layman where he's not specifying what the gpu is doing in this instance.
I hear that the final game is different than the demo.
Is that a g70?
They better not do cgi.
Thanks for the replies guys. I wonder will next gen hardware have a similar problem.
The question I have though is can cell and gpu be used in conjunction with each other that will lead to a synergistic increase in performance.
Since this is the console forum can we talk about what these benches mean for the chances of cell enhancing games ie., can developers create...
Maybe I don't know what jaggies are anymore because when I look at this image of COD2 for the 360, I'm not seeing alot of jaggies.
I don't see why someone wouldn't use it unless its a performance issue.
I'm sure this has been discussed but a search didn't yield a direct result. If there is one then please point me to the thread. The question is...
Not sure about that. The lighting in the getaway demo was amazing. 360 games with good lighting imo are nbalive and pgr3 but the ps3 does seem...
Yeah, Kong looks amazing. I had that sense of wow looking at the wet surfaces on the rocks on the demo. Haven't had that since the first time a...
Sorry, can elaborate on what you mean by architecture? Do you mean physical architecture in terms of type of objects?
Woah! That technique looks incredible. Can the 360 do this and how fast is the implementation if it can?
Funny that you mentioned that since I said the same thing a couple posts later.
You're definitely too jaded if you think those games look like shit, plus I don't see anything wrong with an ideallized realism, a world that was...
Yeah, the game seems very early in development.
That's cgi you posted, the actual game footage is here.
Has it been confirmed that the ps3 can or cannot do hdr and multi-sample AA at the same time like the 360?