I think there's going to be a lot of dynamic branching and vertex shading(the 2 big advantages of R520).
I'm using my ring to slowly turn digi into an nvidia fan boy. There is nothing you can do to save digi from becoming an nvidia fan boy. j/k
Maybe it's nVIDIA releasing a family 3 different mid-low range cards.
You already said it. :)
BTW, I have a 6800NU
I see 12*10 but not 12*10 4xaa/16af.
Edit: I thought you were talking about the link from the original poster.
It'll take a lot more than the leakage for the R520 to be an NV30 level disaster.
It'll be quite a long time until ATI has good enough yields for a 32 pipe R520.
Maybe Dave was testing different levels on those different reviews.
The RSX pixel pipelines seem to match R500's ALUs even when the R500 dedicates all units to pixel shading in addition to the claimed 33% bonus. Of...
Even if R520 did support FP24 blending, I doubt Valve has an R520 to test it on.
The way it's meant to be drunk. :)
I don't like nanotyping, it's hard to read.
Did anyone try creating walls multiple times in a row? It kills performance. When you do it, you'll see why.
:) I knew this day would come....
:( Oh well, I guess it's too complicated to make the softness of shadows dynamic. It should still look much better than hard shadows.
This game has soft stencil shadows. That's probably why soft shadows are so expensive on 6800s.
Do the dynamic soft shadows change their...
I thought PS 2.0 or PS 2.0x supported static branching. I guess that was VS 2.0 or VS 2.0x.
I didn't get it, but I got close. Then I read the answers :( When I saw the flash movie, I did see the "hypotenuse" bend. The "hypotenuse" doesn't...
But by the time the R520 is out, NV40s should be cut in price.
I'd like to know about the HDR in the Crytek ATI demo.
Is this workaround MRT or something else?
I'm meant it's strange that MRT hdr didn't work on 6800s but you cleared things up.
Strange, the NV4x series supports MRTs.
Go to pages 39 and 40.
Oh no, ATi will be bombed by nVIDIA's terrorist bombs.
Even if ATI did have vertex texturing, doesn't ATI support FP32 precision in the vertex shaders?
They say you can use moving and deformable objects but the backyard video didn't show any...
Reality Engine has a very competitive feature set, such as our native pipeline support for Precomputed...
I think you might have gotten used to the increase in brightness. If I get used to nvidia's digital vibrance I need it. But if I turn it off for a...
I wonder how good multiple FP16 render targets will look.
I think he's pointing out that the quality of Doom 3 techdemo would be much better on 2nd generation DX9 hardware than the FarCry techdemo since...
I'm guessing they can do that since Gordon is not actually rendered(view 3rd person mode).
Also, reflections don't work on Gordon even on reflect...
Wow, it hasn't been released and it's already about to die. j/k
You can always use lower levels of HDR like 3-5 instead of 7.
To Unknown Soldier: I'd like to see those HDR screenshots on X800.
Scali caused trouble twice in a row.
1st, it was his anti Doom 3 campaign.
Then, it was his pro-futuremark campaign.
Is this hdr enabled by default or did you use a command?
All we have to do know is find a way to put GR and QM together. I think string theory is most promising so far.
Is Ray his real name?
Which fruit do you prefer?
*waits for someone to say I'm comparing apples and oranges*
Power supplies have 3 dimensions. :lol:
This is Beyond3D, not BeyondGPU. You can review powersupplies if you want to because they have 3...
Can somebody post a screenshot of a lenticular halo?
From what I read, Asymptotic freedom is the strong force getting stronger as quarks move away from each other until the quarks are out of range of...
David J. Gross, H. David Politzer, and Frank Wilczek win the nobel prize for discovering asymptotic...
I also had full success 16/6. My 3dmark03 score increased by 800 points from 12/5. I tested 12/6 just to make sure all quads were working. 12/6...
There's no such thing as a 100% DX9 card. Afterall, all of them have non-DX9 features. Unreal 3 isn't a 100% DX9 game, it uses a DX7/DX8 feature...
Of course, someone can rewrite the shaders.
I added up the percentage of nvidia cards until I got over 50%. I stopped after "NVidia GeForce2 Series".
Personally, I'm still not happy with Far Cry's textures. I just wish the textures could still be crystal clear when you get close to them.
That looks great. This is anotehr great demo from you. I wish it would be possible to create dynamic indirect lighting in real-time with area...