A look to general tech in Star Citizen.
The fact that the game is in huge world space and ships can actually move things which players...
Yup, one of the better videos on ray tracing and acceleration structures.
Honzuki no Gekokujou seem nice after couple of episodes.
Traditional 'suddenly in other world' trope, but main character is book loving girl which...
Had a strange idea.
If intersection is handled within TMU, can it easily handle things like alpha textures in one/same pass as intersection? (give...
A portable as in handheld does not interest me.
What I would like is basically a chromecastable console and ability to use proper controllers in...
As does ps 3&4. (Ps1 apparently only had mouse support.)
Basis texture compression became open source a while back, no idea how I missed to post about it here.
You should be able to do silly things like shader selection per pixel and so on. (Trace to dummy target with different shaders in different...
Just update result to screen every 16ms, you can trace many pixels in that time. ;)
Ray Tracing in One Weekend, The Book Series, is now free.
Surface Gradient Based Bump Mapping Framework
Currently watching Black Lagoon and a Carole and Tuesday.
There is Unreal Engine Livestream on virtual texturing today, should be interesting.
Thursday, September 19 @ 2:00PM ET
so in ~10 hours...
Pretty sure ultimate racing used simple distance fog, a very common tech during early 3D games to hide draw distance.
The method in the...
Yup, many games have used shaders to create id buffer. (Ie. Dark Souls remake on XO)
Pretty sure on Ps4pro It is not generated if developers do...
Really hope ID buffer would become common for all hardware, should be quite helpful for such cases. (ID hair, blur bit to hair direction etc.)
SIGGRAPH 2019: Applications of Mesh Shading with Dx12
This has the 2nd part of the talk as well, implementation of DX12 tessellation using mesh...
There is mention about UDIM support in dev-rendering branch, should be nice for many artists.
Unreal Engine 4.23 released.
Chaos Destruction beta
Improvements to Raytracing. (GI quality, fallback to cubemaps for raytraced...
Thanks, looks like I have some catching up to do. (Again. :D)
Any good places to learn more about current status of physics engines?
It has been main physics engine in Unreal and Unity for years.
Nvidia did not make physx originally, they bought it and have remade it to be one...
Pretty sure it's still mostly CPU.
This would be my guess.
Perhaps having a lot of active physics objects in PhysX is part of the problem, or lot of AI, or refreshing GI/reflections...
Which blur and where?
The test is Tier1 VRS, so Intel should see similar speedup as well.
It is also somewhat visible and would be preferable to be mixed with TAA or...
Although now rasterizer has decent frustum clipping capabilities. ;)
Humus did a small meshs shader demo.
In one presentation they mentioned that mesh shaders is...
Control has some quite impressive FX and very nice looking reflections. (Cannot wait to hear more about the global reflection they use, it seems...
Tried the game a bit..
Intel Use Variable Rate Shading (VRS) to Improve the User Experience in Real-Time Game Engines video.
The game of the show.
Imgtec discreet RT capable card and Intel's card coming within couple of years would be very exciting indeed.
Sharper Mipmapping using Shader Based Supersampling
Surprisingly fun film, haven't seen it in quite long time and it was nice to revisit.
They will start to lobby for mesh shaders and replacing of the geometry pipeline instead.
I really wonder how long the turn time for seeing results is with DLSS..
Considering the state most of the games start with first implementation,...
siggraph course: path tracing in production 2019
.. whoa. 'I know path tracing.'
Just huge amounts of information and ideas.
Wetas Manuka seems...
It's been quite long time since I have fiddled with the setting, could be that they have changed the defaults at some point.
If there was laggy...
Nvidia raytracing papers from Siggraph.
Are we done with Ray Tracing?
One classic setting that helped/caused lag with Vsync was the MaximumPre-Rendered Frames in nvidia control panel. (not sure what it's called on...
For a big budget game that does sound optimistic, even though if new console generation will have RT acceleration in hardware.
I wouldn't be...
High-Performance Graphics 2019 presentation slides.
Some very interesting papers.
Gravity Rush 2 is one of the games using the trick.
Bound used the old good MSAA trick.
It rendered into 1080p 8xMSAA buffer in which subsamples...
Forest of Piano season 2 just came to Finnish Netflix.
Have been waiting for this..
I wonder when we will get some proper information on new features in terms of new instructions, ROP and so on.
We can only hope.
Small events is what made lot of the world feel fun and less sterile.
Whatever happens we will get one amazing soundtrack for...
AO in it self is horrible, it always needs a directional component to look halfway decent. (Bent cone or similar.)
DirectX raytracing spec