And yet another review : http://www.pcstats.com/articleview.cfm?articleID=1909
BTW, it's good to see that some sites like Firingsquad have the...
I hate to say it, but NV didn't say in the presentation USB doesn't work at all, they just said it was slower than competing solutions, which is...
I believe this is actually a valid defense in court, the person cannot be sued for both acts or for the wrong one, only the one he actually did....
Although I believe both parties did some things which were not correct ethically, I understand Andrzej's point of view.
HKEPC claim the pictures they took of the R520 are from a R520XT Rev02.
Either they made a misprint or there are more R520XT out there than what...
Nice and interesting reply. It certainly gives a lot of insight on what is happening behind the scenes.
Anyway, I really believe ATi should...
go for the 6600
you must be kidding.
Yes it's a low end card, but it's much faster than the Intel Extreme Graphics, plus it supports shaders which the Extreme...
For those interested, here's a screenshot of the demo on XGI Volari :
TeamRadeon is ElmoIsEvil, who works... at ATI.
Here's what Elmo said on X-3dfx...
XGI Volari Duo V8
Reactor 1.05 WHQL
Very good job!
Here's a screenshot I took on an XGI Volari Duo card:
This is very weird.
The demo works without any artifacts on XGI Volari Duo card - maybe the 6800 does not render as much as the Volari? :lol:...
Here's a pic of ATI's X800 demo, Subsurface Scattering, on Volari Duo and Colourless wrapper:
Colourless, great work!
I too am anxious to see your final "wrapper".... though I will probably be trying your alternate shader files to the NV3x...
Here is the Ruby demo on a XGI Volari Duo card
Good point. Too bad AF doesn't work in current drivers.
Actually, the screenshots were taken on the single chip Volari version which cost about...
Did you even read what I wrote ?
Funny how everyone somehow come out with bad things against XGI.
First they say that no game works on XGI - you show them some screenshots of...
Either you never played Max Payne 2 or you didn't know the cutscenes in Max Payne 2 are not video sequences but rendered in real time.
Here are some shots on Volari with Max Payne 2 (no AA, no AF) :
If KS copies everything from Omega, how come his driver is out before Omega ? :?:
are both WHQL ?
Since when was the Xabre promoted to "high end graphics" ?
As for XGI, there is trilinear :
New XGI Driver...
we already know there's no aniso working so there's nothing new.
but trilinear is obviously being done, contrary to what you suggested.
Does this look awful and blur ?
compliant = has DX9 capable drivers, but doesn't support all DX9 features
full support = supports DX9 features in hardware
True. That's what I hated in the "review" : it is the first time I saw someone saying that one driver is better than another judging by the file...
ATI stop to provide free Half-Life 2 with RADEON 9600XT??
ATI announcement: ATI already stop to provide free half-Life 2 coupon bundle program...
The current driver uses trilinear.
Are you referring to anisotropic (which isn't such a simple filtering technique as that) ?
Which is better :
having a 24 bit Z-Buffer with 8 bit Stencil or is it better to have a 32 bit Z-Buffer (and therefore 0 bit Stencil) ?
Re: engineer forgot bilinear filtering unit in PowerVR PCX1
I guess the Voodoo Graphics card was non existant for PowerVR then :roll:
Maybe they will add this time the TBR technology they acquired...
Humus still works for ATI ?
From what I understand from S3, the F1 will never see the light of day : it will simply not cut it compared to competition (most notably due to...
can't get it to work either
As someone else above said, look what they compared it with. The reference pic is an NVIDIA card is running 53.03 with 3DMark 2003 Build 340....
I'm not blindly defending XGI - it seems there is indeed something wrong going on - I'm just saying that it isn't a good idea to generalize out of...
Fortunately the lower resolution thing you mentionned was specific to Halo only (bug?) Of all the programs they tested, it seems only Halo...
Is MBX better than ATI's Imageon?
Brighter. More color. You can see the color of the floor.
Is it a good comparison? I didn't know nvidia's rendering was the reference for 3D Mark :roll:
Is an optimization produces the same image quality as the reference pic, is it bad? After all, it produces the same result for the end-user.
Yes, but if that's the only difference, then there isn't any "degradation in image quality" or "unacceptable image quality" IMO, it actually looks...
The idea of using such optimizations can certainly be debated, but I don't see any difference between the image quality of the latest XGI driver...
How about the NV specific code in UT 2003 render source code?
Sounds better than the Bitboys Acceleon