funny nvidia, did you lost some of your crysis concrete block all over the commonwealth ?
ultmate bullshit lighting !
i love the fact i can tag readonly the ini file (to keep bVolumetricLightingEnable variable to 0), and run the game...
hell, no hardware scaler on GCN1.0, but VSR work after driver hack ...
9xx is fresh.
why is my crossfire is fucked ,technically its bullshit for peasant, "i am sorry for myself" is the lesson
i read about this method already, and my monitor refuse to handle a such signal.
it's actually a work-around because this ancient feature is not...
no . i can't select a resolution bigger than my native monitor 's. if you know a checkbox for that, show us please.
cool story bro' ! but my eizo monitor can't .
nvidia recently add downsampling feature to last maxwell drivers.
AMD , what are you doing ???
wouldnt it imply texture aliasing ? the same artefact we can see when force a negative mipmap LOD ?
holy shit , pixel are expensive ...but are all but expendable .... everyone of them matter !
you mean , for screenshot ? :lol:
150% X&Y oversample + 2X MSAA is my choice.
i got it !
i use gedosato to downsample , with lanczos scaling. sharp as a razor.
but i really wish i can do that from GPU drivers level ,...
Okay, pc gamer all know that now !
downsample a game ,and let it achieves the best picture ...quality ...ever. you can even enable blurrish...
DX9 ... FRAME .... PACING . (working at 4K)
FFS, 1 year since EVERYONE is waiting for that. i feel like i chose the bad horse ;-[
bohemia interactive ARMA3 , include a such feature. you can combine that with a light MSAA for even better result.
my firstname.lastname@example.org kick the butt of your i920 "real i7"
can you crossfire 2x 7990 ?
sincerly , i like the design of this project, but the concept of elite: dangerous get all my attention.
SRAM is the memory used for L1/L2 cache right ?
jesus , 256MByte of this would be devastating
holy ... thanks
that plus elite reboot , great news.
guys, i was refering to his assertion " which basically takes away one of the last things to chose a Geforce over a Radeon for some people."
edit: you are a troll right?
it is simple.
since 1998 , ATI is a pain in ass for everything about [GL<== trap] LINUX....
is 4 wafer => 7 working chip sure ?
if yes, i understand why CEO drop his share ! lawlz
this debate is absolutly fraking hilarious ! economist attempt to know if they should buy title or something ??? :lol:
i bet , more investement in nvidia dev supports program aka "we give you money for you sabote ATI perfs on your game project. here it is ! 1...
i hope it include CPU bound optimization :)
the X52 rudder system is the most stupid thing ever created by an homo sapiens.
ps: ... ever on this earth
lol we already have all that... no need DX11 so, only thing we don't have with their title is ... decent physic :twisted:
right, but object = LOW make me puke ,it's such ugly ...
anyway, i see you play@1440x900 , too bad, my screen is 1920x1200. i can play @1650 ,...
ROFL. object detail LOW make game looks UGLY. this game is graphically , not a fail, only with object detail VERY HIGH, wich make game unplaybable...
i simply think that stalker team should begin with weapons balancing and AI routine ... let alone graphics engine ...
Unisoft make <flowers> now. whatever where and how they sold their <presents>. it's still <chocolate>.
Mod edit: there, much better.
Open source FTW.
LMAO :shock: . Was montreal brown sugar ,that good ?
algorythmic texture is the key.
but we need real TFlops right ?
i agree with 2008 IQ is unacceptable. definitly.
having no FSAA in 2008 commercial game is a SHAME. whatever you can say , it's ALL about MY wish...
yes i have . but i honnestly prefer the physic model of EOAAGT mod.
a bit harder. just a little bit ;) .
i want to know if i can rewrite / convert a game pixel / vertex shader .
saying from 1.1 to 3.0.
can i rewrite the shader code without touch...
Nvidia > Ati
how many apps run on CAL ?. ati seem on its knee now. CUDA 2.0 is here, and whatever ati say about folding, the fact is , they can't...
SGI guru ....
with the robot ?
it was announced for 25 june. still no trace of downloadable binarie.
What 's happen @ ATI ?
I heard x86_64 has more convenience than just high memory support.
like 16 more register for operation. is it about performance ? flexibility ?
is this my teraflops ? :eek:
GREATT NEWS !!! haha ! i knew it !
Developping console game is about money. port it to pc is about Art . :lol:
cool news dave. i stay tuned !
1800 point per day
30% machine time +30% software (60% load so)
...on a 2.8ghz core2duo 2MB. with gpuz, i see 97% gpu load.should it means...