This Demo is compute radiosity in GPU.version 0.0015
The algorithms is:
Use three 32bit fp texture store the patchs's attribute.
I have a idea about use SH Lighting and PRT in Key Frame Motion.Compute the PRT of the vertex per-key frame,then blend dot(SH Lighting,the PRT of...
"The optimizations in HyperZ III+ mostly affect the improved Z-Cache, which...
How many bytes are there in the memory page of GPU?
How many in NV25 and how many in R300?
I am sorry for my poor english.
I use the method raised by Mike Abrash(<<Xbox Vertex Performance>>).But I find some strange things.
I suppose the post-T&L...
Why tell the NV25's texture cahces is "Dual Texture Caches"?
and the NV25's texture caches is 256k or 512k?
How many bytes fetch when cache...
I have a Tyan R9000 pro.
I find DirectX8.1's HAL StencilCaps is empty,and I run the DirectX8.1 SDK example -Stencil Mirror,it can not run under...
NV25's Vertex Cache is pre-T&L or post-T&L cache?